Paper/patches/server/0441-Use-seed-based-lookup-for-Treasure-Maps-Fixes-lag-fr.patch
2021-11-30 17:31:13 -08:00

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Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 7 Jun 2020 19:25:13 -0400
Subject: [PATCH] Use seed based lookup for Treasure Maps - Fixes lag from
carto/sunken maps
diff --git a/src/main/java/net/minecraft/world/item/MapItem.java b/src/main/java/net/minecraft/world/item/MapItem.java
index 27862f85307e2de5f3fe2195b62a1a9bd3f496de..602e6bc05c053baf821c11c30b24538320b9ac61 100644
--- a/src/main/java/net/minecraft/world/item/MapItem.java
+++ b/src/main/java/net/minecraft/world/item/MapItem.java
@@ -256,7 +256,7 @@ public class MapItem extends ComplexItem {
for (l = 0; l < 128 * i; ++l) {
for (i1 = 0; i1 < 128 * i; ++i1) {
- Biome.BiomeCategory biomebase_geography = world.getBiome(new BlockPos((j / i - 64) * i + i1, 0, (k / i - 64) * i + l)).getBiomeCategory();
+ Biome.BiomeCategory biomebase_geography = world.getUncachedNoiseBiome((j / i - 64) * i + i1, 0, (k / i - 64) * i + l).getBiomeCategory(); // Paper
aboolean[l * 128 * i + i1] = biomebase_geography == Biome.BiomeCategory.OCEAN || biomebase_geography == Biome.BiomeCategory.RIVER || biomebase_geography == Biome.BiomeCategory.SWAMP;
}