mirror of
https://github.com/PaperMC/Paper.git
synced 2024-10-29 23:09:33 +01:00
1278 lines
38 KiB
Java
1278 lines
38 KiB
Java
package net.minecraft.server;
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import java.util.Collection;
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import java.util.HashMap;
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import java.util.Iterator;
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import java.util.List;
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// CraftBukkit start
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import org.bukkit.craftbukkit.TrigMath;
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import org.bukkit.craftbukkit.event.CraftEventFactory;
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import org.bukkit.event.entity.EntityDamageByBlockEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityRegainHealthEvent;
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import org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason;
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// CraftBukkit end
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public abstract class EntityLiving extends Entity {
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public int maxNoDamageTicks = 20;
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public float T;
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public float U;
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public float V = 0.0F;
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public float W = 0.0F;
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protected float X;
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protected float Y;
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protected float Z;
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protected float aa;
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protected boolean ab = true;
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protected String texture = "/mob/char.png";
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protected boolean ad = true;
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protected float ae = 0.0F;
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protected String af = null;
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protected float ag = 1.0F;
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protected int ah = 0;
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protected float ai = 0.0F;
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public boolean aj = false;
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public float ak = 0.1F;
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public float al = 0.02F;
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public float am;
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public float an;
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protected int health = this.getMaxHealth();
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public int ap;
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protected int aq;
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private int a;
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public int hurtTicks;
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public int as;
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public float at = 0.0F;
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public int deathTicks = 0;
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public int attackTicks = 0;
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public float aw;
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public float ax;
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protected boolean ay = false;
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protected int az;
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public int aA = -1;
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public float aB = (float) (Math.random() * 0.8999999761581421D + 0.10000000149011612D);
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public float aC;
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public float aD;
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public float aE;
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protected EntityHuman aF = null;
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protected int aG = 0;
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public int aH = 0;
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public int aI = 0;
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protected HashMap effects = new HashMap();
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private boolean b = true;
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private int c;
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protected int aK;
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protected double aL;
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protected double aM;
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protected double aN;
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protected double aO;
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protected double aP;
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float aQ = 0.0F;
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public int lastDamage = 0; // CraftBukkit - protected -> public
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protected int aS = 0;
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protected float aT;
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protected float aU;
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protected float aV;
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protected boolean aW = false;
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protected float aX = 0.0F;
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protected float aY = 0.7F;
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private int d = 0;
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private Entity e;
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protected int aZ = 0;
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public int expToDrop = 0; // CraftBukkit added
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public int maxAirTicks = 300; // CraftBukkit added
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public EntityLiving(World world) {
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super(world);
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this.bc = true;
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this.U = (float) (Math.random() + 1.0D) * 0.01F;
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this.setPosition(this.locX, this.locY, this.locZ);
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this.T = (float) Math.random() * 12398.0F;
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this.yaw = (float) (Math.random() * 3.1415927410125732D * 2.0D);
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this.bM = 0.5F;
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}
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protected void b() {
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this.datawatcher.a(8, Integer.valueOf(this.c));
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}
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public boolean g(Entity entity) {
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return this.world.a(Vec3D.create(this.locX, this.locY + (double) this.x(), this.locZ), Vec3D.create(entity.locX, entity.locY + (double) entity.x(), entity.locZ)) == null;
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}
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public boolean e_() {
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return !this.dead;
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}
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public boolean f_() {
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return !this.dead;
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}
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public float x() {
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return this.length * 0.85F;
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}
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public int h() {
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return 80;
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}
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public void ae() {
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String s = this.c_();
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if (s != null) {
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this.world.makeSound(this, s, this.o(), this.w());
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}
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}
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public void af() {
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this.am = this.an;
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super.af();
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// MethodProfiler.a("mobBaseTick"); // CraftBukkit -- not in production code
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if (this.random.nextInt(1000) < this.a++) {
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this.a = -this.h();
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this.ae();
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}
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// CraftBukkit start - don't inline the damage, perform it with an event
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if (this.isAlive() && this.T()) {
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EntityDamageEvent event = new EntityDamageEvent(this.getBukkitEntity(), EntityDamageEvent.DamageCause.SUFFOCATION, 1);
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this.world.getServer().getPluginManager().callEvent(event);
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if (!event.isCancelled()) {
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this.damageEntity(DamageSource.STUCK, event.getDamage());
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}
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// CraftBukkit end
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}
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if (this.isFireproof() || this.world.isStatic) {
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this.extinguish();
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}
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if (this.isAlive() && this.a(Material.WATER) && !this.f() && !this.effects.containsKey(Integer.valueOf(MobEffectList.WATER_BREATHING.id))) {
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this.setAirTicks(this.f(this.getAirTicks()));
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if (this.getAirTicks() == -20) {
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this.setAirTicks(0);
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for (int i = 0; i < 8; ++i) {
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float f = this.random.nextFloat() - this.random.nextFloat();
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float f1 = this.random.nextFloat() - this.random.nextFloat();
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float f2 = this.random.nextFloat() - this.random.nextFloat();
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this.world.a("bubble", this.locX + (double) f, this.locY + (double) f1, this.locZ + (double) f2, this.motX, this.motY, this.motZ);
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}
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// CraftBukkit start
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EntityDamageEvent event = new EntityDamageEvent(this.getBukkitEntity(), EntityDamageEvent.DamageCause.DROWNING, 2);
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this.world.getServer().getPluginManager().callEvent(event);
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if (!event.isCancelled() && event.getDamage() != 0) {
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this.damageEntity(DamageSource.DROWN, event.getDamage());
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}
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// CraftBukkit end
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}
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this.extinguish();
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} else {
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this.setAirTicks(maxAirTicks); // CraftBukkit - update maxAirTicks if no longer 300
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}
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this.aw = this.ax;
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if (this.attackTicks > 0) {
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--this.attackTicks;
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}
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if (this.hurtTicks > 0) {
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--this.hurtTicks;
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}
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if (this.noDamageTicks > 0) {
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--this.noDamageTicks;
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}
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if (this.health <= 0) {
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this.ag();
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}
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if (this.aG > 0) {
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--this.aG;
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} else {
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this.aF = null;
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}
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this.aq();
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this.aa = this.Z;
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this.W = this.V;
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this.lastYaw = this.yaw;
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this.lastPitch = this.pitch;
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// MethodProfiler.a(); // CraftBukkit -- not in production code
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}
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// CraftBukkit start
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public int getExpReward() {
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int exp = a(this.aF);
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if (!this.world.isStatic && (this.aG > 0 || this.ac()) && !this.l()) {
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return exp;
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} else {
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return 0;
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}
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}
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// CraftBukkit end
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protected void ag() {
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++this.deathTicks;
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if (this.deathTicks == 20) {
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int i;
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// CraftBukkit start - update getExpReward() above if the removed if() changes!
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i = expToDrop;
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while (i > 0) {
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int j = EntityExperienceOrb.b(i);
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i -= j;
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this.world.addEntity(new EntityExperienceOrb(this.world, this.locX, this.locY, this.locZ, j));
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}
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// CraftBukkit end
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this.an();
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this.die();
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for (i = 0; i < 20; ++i) {
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double d0 = this.random.nextGaussian() * 0.02D;
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double d1 = this.random.nextGaussian() * 0.02D;
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double d2 = this.random.nextGaussian() * 0.02D;
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this.world.a("explode", this.locX + (double) (this.random.nextFloat() * this.width * 2.0F) - (double) this.width, this.locY + (double) (this.random.nextFloat() * this.length), this.locZ + (double) (this.random.nextFloat() * this.width * 2.0F) - (double) this.width, d0, d1, d2);
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}
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}
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}
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protected int f(int i) {
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return i - 1;
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}
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protected int a(EntityHuman entityhuman) {
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return this.az;
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}
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protected boolean ac() {
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return false;
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}
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public void ah() {
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for (int i = 0; i < 20; ++i) {
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double d0 = this.random.nextGaussian() * 0.02D;
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double d1 = this.random.nextGaussian() * 0.02D;
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double d2 = this.random.nextGaussian() * 0.02D;
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double d3 = 10.0D;
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this.world.a("explode", this.locX + (double) (this.random.nextFloat() * this.width * 2.0F) - (double) this.width - d0 * d3, this.locY + (double) (this.random.nextFloat() * this.length) - d1 * d3, this.locZ + (double) (this.random.nextFloat() * this.width * 2.0F) - (double) this.width - d2 * d3, d0, d1, d2);
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}
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}
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public void M() {
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super.M();
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this.X = this.Y;
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this.Y = 0.0F;
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this.fallDistance = 0.0F;
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}
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public void w_() {
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super.w_();
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if (this.aH > 0) {
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if (this.aI <= 0) {
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this.aI = 60;
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}
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--this.aI;
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if (this.aI <= 0) {
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--this.aH;
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}
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}
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this.d();
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double d0 = this.locX - this.lastX;
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double d1 = this.locZ - this.lastZ;
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float f = MathHelper.a(d0 * d0 + d1 * d1);
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float f1 = this.V;
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float f2 = 0.0F;
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this.X = this.Y;
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float f3 = 0.0F;
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if (f > 0.05F) {
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f3 = 1.0F;
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f2 = f * 3.0F;
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// CraftBukkit - Math -> TrigMath
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f1 = (float) TrigMath.atan2(d1, d0) * 180.0F / 3.1415927F - 90.0F;
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}
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if (this.an > 0.0F) {
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f1 = this.yaw;
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}
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if (!this.onGround) {
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f3 = 0.0F;
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}
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this.Y += (f3 - this.Y) * 0.3F;
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float f4;
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for (f4 = f1 - this.V; f4 < -180.0F; f4 += 360.0F) {
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;
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}
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while (f4 >= 180.0F) {
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f4 -= 360.0F;
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}
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this.V += f4 * 0.3F;
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float f5;
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for (f5 = this.yaw - this.V; f5 < -180.0F; f5 += 360.0F) {
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;
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}
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while (f5 >= 180.0F) {
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f5 -= 360.0F;
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}
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boolean flag = f5 < -90.0F || f5 >= 90.0F;
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if (f5 < -75.0F) {
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f5 = -75.0F;
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}
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if (f5 >= 75.0F) {
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f5 = 75.0F;
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}
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this.V = this.yaw - f5;
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if (f5 * f5 > 2500.0F) {
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this.V += f5 * 0.2F;
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}
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if (flag) {
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f2 *= -1.0F;
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}
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while (this.yaw - this.lastYaw < -180.0F) {
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this.lastYaw -= 360.0F;
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}
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while (this.yaw - this.lastYaw >= 180.0F) {
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this.lastYaw += 360.0F;
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}
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while (this.V - this.W < -180.0F) {
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this.W -= 360.0F;
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}
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while (this.V - this.W >= 180.0F) {
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this.W += 360.0F;
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}
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while (this.pitch - this.lastPitch < -180.0F) {
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this.lastPitch -= 360.0F;
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}
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while (this.pitch - this.lastPitch >= 180.0F) {
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this.lastPitch += 360.0F;
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}
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this.Z += f2;
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}
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protected void b(float f, float f1) {
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super.b(f, f1);
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}
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// CraftBukkit start - delegate so we can handle providing a reason for health being regained
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public void d(int i) {
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d(i, RegainReason.CUSTOM);
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}
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public void d(int i, RegainReason regainReason) {
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if (this.health > 0) {
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EntityRegainHealthEvent event = new EntityRegainHealthEvent(this.getBukkitEntity(), i, regainReason);
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this.world.getServer().getPluginManager().callEvent(event);
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if (!event.isCancelled()) {
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this.health += event.getAmount();
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}
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// CraftBukkit end
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if (this.health > this.getMaxHealth()) {
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this.health = this.getMaxHealth();
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}
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this.noDamageTicks = this.maxNoDamageTicks / 2;
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}
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}
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public abstract int getMaxHealth();
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public int getHealth() {
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return this.health;
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}
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public void setHealth(int i) {
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this.health = i;
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if (i > this.getMaxHealth()) {
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i = this.getMaxHealth();
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}
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}
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public boolean damageEntity(DamageSource damagesource, int i) {
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if (this.world.isStatic) {
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return false;
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} else {
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this.aS = 0;
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if (this.health <= 0) {
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return false;
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} else if (damagesource.k() && this.hasEffect(MobEffectList.FIRE_RESISTANCE)) {
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return false;
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} else {
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this.aD = 1.5F;
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boolean flag = true;
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if ((float) this.noDamageTicks > (float) this.maxNoDamageTicks / 2.0F) {
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if (i <= this.lastDamage) {
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return false;
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}
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this.c(damagesource, i - this.lastDamage);
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this.lastDamage = i;
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flag = false;
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} else {
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this.lastDamage = i;
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this.ap = this.health;
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this.noDamageTicks = this.maxNoDamageTicks;
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this.c(damagesource, i);
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this.hurtTicks = this.as = 10;
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}
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this.at = 0.0F;
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Entity entity = damagesource.getEntity();
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if (entity != null) {
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if (entity instanceof EntityHuman) {
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this.aG = 60;
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this.aF = (EntityHuman) entity;
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} else if (entity instanceof EntityWolf) {
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EntityWolf entitywolf = (EntityWolf) entity;
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if (entitywolf.isTamed()) {
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this.aG = 60;
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this.aF = null;
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}
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}
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}
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if (flag) {
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this.world.a(this, (byte) 2);
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this.aB();
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if (entity != null) {
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double d0 = entity.locX - this.locX;
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double d1;
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for (d1 = entity.locZ - this.locZ; d0 * d0 + d1 * d1 < 1.0E-4D; d1 = (Math.random() - Math.random()) * 0.01D) {
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d0 = (Math.random() - Math.random()) * 0.01D;
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}
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this.at = (float) (Math.atan2(d1, d0) * 180.0D / 3.1415927410125732D) - this.yaw;
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this.a(entity, i, d0, d1);
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} else {
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this.at = (float) ((int) (Math.random() * 2.0D) * 180);
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}
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}
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if (this.health <= 0) {
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if (flag) {
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this.world.makeSound(this, this.n(), this.o(), this.w());
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}
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this.die(damagesource);
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} else if (flag) {
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this.world.makeSound(this, this.m(), this.o(), this.w());
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}
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return true;
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}
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}
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}
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private float w() {
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return this.l() ? (this.random.nextFloat() - this.random.nextFloat()) * 0.2F + 1.5F : (this.random.nextFloat() - this.random.nextFloat()) * 0.2F + 1.0F;
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}
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protected int O() {
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return 0;
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}
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protected void g(int i) {}
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protected int d(DamageSource damagesource, int i) {
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if (!damagesource.ignoresArmor()) {
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int j = 25 - this.O();
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int k = i * j + this.aq;
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this.g(i);
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i = k / 25;
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this.aq = k % 25;
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}
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return i;
|
|
}
|
|
|
|
protected int b(DamageSource damagesource, int i) {
|
|
if (this.hasEffect(MobEffectList.RESISTANCE)) {
|
|
int j = (this.getEffect(MobEffectList.RESISTANCE).getAmplifier() + 1) * 5;
|
|
int k = 25 - j;
|
|
int l = i * k + this.aq;
|
|
|
|
i = l / 25;
|
|
this.aq = l % 25;
|
|
}
|
|
|
|
return i;
|
|
}
|
|
|
|
protected void c(DamageSource damagesource, int i) {
|
|
i = this.d(damagesource, i);
|
|
i = this.b(damagesource, i);
|
|
this.health -= i;
|
|
}
|
|
|
|
protected float o() {
|
|
return 1.0F;
|
|
}
|
|
|
|
protected String c_() {
|
|
return null;
|
|
}
|
|
|
|
protected String m() {
|
|
return "damage.hurtflesh";
|
|
}
|
|
|
|
protected String n() {
|
|
return "damage.hurtflesh";
|
|
}
|
|
|
|
public void a(Entity entity, int i, double d0, double d1) {
|
|
this.cb = true;
|
|
float f = MathHelper.a(d0 * d0 + d1 * d1);
|
|
float f1 = 0.4F;
|
|
|
|
this.motX /= 2.0D;
|
|
this.motY /= 2.0D;
|
|
this.motZ /= 2.0D;
|
|
this.motX -= d0 / (double) f * (double) f1;
|
|
this.motY += 0.4000000059604645D;
|
|
this.motZ -= d1 / (double) f * (double) f1;
|
|
if (this.motY > 0.4000000059604645D) {
|
|
this.motY = 0.4000000059604645D;
|
|
}
|
|
}
|
|
|
|
public void die(DamageSource damagesource) {
|
|
Entity entity = damagesource.getEntity();
|
|
|
|
if (this.ah >= 0 && entity != null) {
|
|
entity.b(this, this.ah);
|
|
}
|
|
|
|
if (entity != null) {
|
|
entity.a(this);
|
|
}
|
|
|
|
this.ay = true;
|
|
if (!this.world.isStatic) {
|
|
int i = 0;
|
|
|
|
if (entity instanceof EntityHuman) {
|
|
i = EnchantmentManager.getBonusMonsterLootEnchantmentLevel(((EntityHuman) entity).inventory);
|
|
}
|
|
|
|
if (!this.l()) {
|
|
this.dropDeathLoot(this.aG > 0, i);
|
|
}
|
|
}
|
|
|
|
this.world.a(this, (byte) 3);
|
|
}
|
|
|
|
protected void dropDeathLoot(boolean flag, int i) {
|
|
int j = this.e();
|
|
|
|
// CraftBukkit start - whole method
|
|
List<org.bukkit.inventory.ItemStack> loot = new java.util.ArrayList<org.bukkit.inventory.ItemStack>();
|
|
|
|
if (j > 0) {
|
|
int k = this.random.nextInt(3);
|
|
|
|
if (i > 0) {
|
|
k += this.random.nextInt(i + 1);
|
|
}
|
|
|
|
if (k > 0) {
|
|
loot.add(new org.bukkit.inventory.ItemStack(j, k));
|
|
}
|
|
|
|
CraftEventFactory.callEntityDeathEvent(this, loot);
|
|
// CraftBukkit end
|
|
}
|
|
}
|
|
|
|
protected int e() {
|
|
return 0;
|
|
}
|
|
|
|
protected void b(float f) {
|
|
super.b(f);
|
|
int i = (int) Math.ceil((double) (f - 3.0F));
|
|
|
|
if (i > 0) {
|
|
// CraftBukkit start
|
|
EntityDamageEvent event = new EntityDamageEvent(this.getBukkitEntity(), EntityDamageEvent.DamageCause.FALL, i);
|
|
this.world.getServer().getPluginManager().callEvent(event);
|
|
|
|
if (!event.isCancelled() && event.getDamage() != 0) {
|
|
i = event.getDamage();
|
|
|
|
if (i > 4) {
|
|
this.world.makeSound(this, "damage.fallbig", 1.0F, 1.0F);
|
|
} else {
|
|
this.world.makeSound(this, "damage.fallsmall", 1.0F, 1.0F);
|
|
}
|
|
|
|
this.damageEntity(DamageSource.FALL, i);
|
|
}
|
|
// CraftBukkit end
|
|
|
|
int j = this.world.getTypeId(MathHelper.floor(this.locX), MathHelper.floor(this.locY - 0.20000000298023224D - (double) this.height), MathHelper.floor(this.locZ));
|
|
|
|
if (j > 0) {
|
|
StepSound stepsound = Block.byId[j].stepSound;
|
|
|
|
this.world.makeSound(this, stepsound.getName(), stepsound.getVolume1() * 0.5F, stepsound.getVolume2() * 0.75F);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void a(float f, float f1) {
|
|
double d0;
|
|
|
|
if (this.az()) {
|
|
d0 = this.locY;
|
|
this.a(f, f1, 0.02F);
|
|
this.move(this.motX, this.motY, this.motZ);
|
|
this.motX *= 0.800000011920929D;
|
|
this.motY *= 0.800000011920929D;
|
|
this.motZ *= 0.800000011920929D;
|
|
this.motY -= 0.02D;
|
|
if (this.positionChanged && this.d(this.motX, this.motY + 0.6000000238418579D - this.locY + d0, this.motZ)) {
|
|
this.motY = 0.30000001192092896D;
|
|
}
|
|
} else if (this.aA()) {
|
|
d0 = this.locY;
|
|
this.a(f, f1, 0.02F);
|
|
this.move(this.motX, this.motY, this.motZ);
|
|
this.motX *= 0.5D;
|
|
this.motY *= 0.5D;
|
|
this.motZ *= 0.5D;
|
|
this.motY -= 0.02D;
|
|
if (this.positionChanged && this.d(this.motX, this.motY + 0.6000000238418579D - this.locY + d0, this.motZ)) {
|
|
this.motY = 0.30000001192092896D;
|
|
}
|
|
} else {
|
|
float f2 = 0.91F;
|
|
|
|
if (this.onGround) {
|
|
f2 = 0.54600006F;
|
|
int i = this.world.getTypeId(MathHelper.floor(this.locX), MathHelper.floor(this.boundingBox.b) - 1, MathHelper.floor(this.locZ));
|
|
|
|
if (i > 0) {
|
|
f2 = Block.byId[i].frictionFactor * 0.91F;
|
|
}
|
|
}
|
|
|
|
float f3 = 0.16277136F / (f2 * f2 * f2);
|
|
float f4 = this.onGround ? this.ak * f3 : this.al;
|
|
|
|
this.a(f, f1, f4);
|
|
f2 = 0.91F;
|
|
if (this.onGround) {
|
|
f2 = 0.54600006F;
|
|
int j = this.world.getTypeId(MathHelper.floor(this.locX), MathHelper.floor(this.boundingBox.b) - 1, MathHelper.floor(this.locZ));
|
|
|
|
if (j > 0) {
|
|
f2 = Block.byId[j].frictionFactor * 0.91F;
|
|
}
|
|
}
|
|
|
|
if (this.r()) {
|
|
float f5 = 0.15F;
|
|
|
|
if (this.motX < (double) (-f5)) {
|
|
this.motX = (double) (-f5);
|
|
}
|
|
|
|
if (this.motX > (double) f5) {
|
|
this.motX = (double) f5;
|
|
}
|
|
|
|
if (this.motZ < (double) (-f5)) {
|
|
this.motZ = (double) (-f5);
|
|
}
|
|
|
|
if (this.motZ > (double) f5) {
|
|
this.motZ = (double) f5;
|
|
}
|
|
|
|
this.fallDistance = 0.0F;
|
|
if (this.motY < -0.15D) {
|
|
this.motY = -0.15D;
|
|
}
|
|
|
|
if (this.isSneaking() && this.motY < 0.0D) {
|
|
this.motY = 0.0D;
|
|
}
|
|
}
|
|
|
|
this.move(this.motX, this.motY, this.motZ);
|
|
if (this.positionChanged && this.r()) {
|
|
this.motY = 0.2D;
|
|
}
|
|
|
|
this.motY -= 0.08D;
|
|
this.motY *= 0.9800000190734863D;
|
|
this.motX *= (double) f2;
|
|
this.motZ *= (double) f2;
|
|
}
|
|
|
|
this.aC = this.aD;
|
|
d0 = this.locX - this.lastX;
|
|
double d1 = this.locZ - this.lastZ;
|
|
float f6 = MathHelper.a(d0 * d0 + d1 * d1) * 4.0F;
|
|
|
|
if (f6 > 1.0F) {
|
|
f6 = 1.0F;
|
|
}
|
|
|
|
this.aD += (f6 - this.aD) * 0.4F;
|
|
this.aE += this.aD;
|
|
}
|
|
|
|
public boolean r() {
|
|
int i = MathHelper.floor(this.locX);
|
|
int j = MathHelper.floor(this.boundingBox.b);
|
|
int k = MathHelper.floor(this.locZ);
|
|
|
|
return this.world.getTypeId(i, j, k) == Block.LADDER.id;
|
|
}
|
|
|
|
public void b(NBTTagCompound nbttagcompound) {
|
|
nbttagcompound.setShort("Health", (short) this.health);
|
|
nbttagcompound.setShort("HurtTime", (short) this.hurtTicks);
|
|
nbttagcompound.setShort("DeathTime", (short) this.deathTicks);
|
|
nbttagcompound.setShort("AttackTime", (short) this.attackTicks);
|
|
if (!this.effects.isEmpty()) {
|
|
NBTTagList nbttaglist = new NBTTagList();
|
|
Iterator iterator = this.effects.values().iterator();
|
|
|
|
while (iterator.hasNext()) {
|
|
MobEffect mobeffect = (MobEffect) iterator.next();
|
|
NBTTagCompound nbttagcompound1 = new NBTTagCompound();
|
|
|
|
nbttagcompound1.setByte("Id", (byte) mobeffect.getEffectId());
|
|
nbttagcompound1.setByte("Amplifier", (byte) mobeffect.getAmplifier());
|
|
nbttagcompound1.setInt("Duration", mobeffect.getDuration());
|
|
nbttaglist.add(nbttagcompound1);
|
|
}
|
|
|
|
nbttagcompound.set("ActiveEffects", nbttaglist);
|
|
}
|
|
}
|
|
|
|
public void a(NBTTagCompound nbttagcompound) {
|
|
this.health = nbttagcompound.getShort("Health");
|
|
if (!nbttagcompound.hasKey("Health")) {
|
|
this.health = this.getMaxHealth();
|
|
}
|
|
|
|
this.hurtTicks = nbttagcompound.getShort("HurtTime");
|
|
this.deathTicks = nbttagcompound.getShort("DeathTime");
|
|
this.attackTicks = nbttagcompound.getShort("AttackTime");
|
|
if (nbttagcompound.hasKey("ActiveEffects")) {
|
|
NBTTagList nbttaglist = nbttagcompound.getList("ActiveEffects");
|
|
|
|
for (int i = 0; i < nbttaglist.size(); ++i) {
|
|
NBTTagCompound nbttagcompound1 = (NBTTagCompound) nbttaglist.get(i);
|
|
byte b0 = nbttagcompound1.getByte("Id");
|
|
byte b1 = nbttagcompound1.getByte("Amplifier");
|
|
int j = nbttagcompound1.getInt("Duration");
|
|
|
|
this.effects.put(Integer.valueOf(b0), new MobEffect(b0, j, b1));
|
|
}
|
|
}
|
|
}
|
|
|
|
public boolean isAlive() {
|
|
return !this.dead && this.health > 0;
|
|
}
|
|
|
|
public boolean f() {
|
|
return false;
|
|
}
|
|
|
|
public void d() {
|
|
if (this.d > 0) {
|
|
--this.d;
|
|
}
|
|
|
|
if (this.aK > 0) {
|
|
double d0 = this.locX + (this.aL - this.locX) / (double) this.aK;
|
|
double d1 = this.locY + (this.aM - this.locY) / (double) this.aK;
|
|
double d2 = this.locZ + (this.aN - this.locZ) / (double) this.aK;
|
|
|
|
double d3;
|
|
|
|
for (d3 = this.aO - (double) this.yaw; d3 < -180.0D; d3 += 360.0D) {
|
|
;
|
|
}
|
|
|
|
while (d3 >= 180.0D) {
|
|
d3 -= 360.0D;
|
|
}
|
|
|
|
this.yaw = (float) ((double) this.yaw + d3 / (double) this.aK);
|
|
this.pitch = (float) ((double) this.pitch + (this.aP - (double) this.pitch) / (double) this.aK);
|
|
--this.aK;
|
|
this.setPosition(d0, d1, d2);
|
|
this.c(this.yaw, this.pitch);
|
|
List list = this.world.getEntities(this, this.boundingBox.shrink(0.03125D, 0.0D, 0.03125D));
|
|
|
|
if (list.size() > 0) {
|
|
double d4 = 0.0D;
|
|
|
|
for (int i = 0; i < list.size(); ++i) {
|
|
AxisAlignedBB axisalignedbb = (AxisAlignedBB) list.get(i);
|
|
|
|
if (axisalignedbb.e > d4) {
|
|
d4 = axisalignedbb.e;
|
|
}
|
|
}
|
|
|
|
d1 += d4 - this.boundingBox.b;
|
|
this.setPosition(d0, d1, d2);
|
|
}
|
|
}
|
|
|
|
// MethodProfiler.a("ai"); // CraftBukkit -- not in production code
|
|
if (this.L()) {
|
|
this.aW = false;
|
|
this.aT = 0.0F;
|
|
this.aU = 0.0F;
|
|
this.aV = 0.0F;
|
|
} else if (!this.aj) {
|
|
this.m_();
|
|
}
|
|
|
|
// MethodProfiler.a(); // CraftBukkit -- not in production code
|
|
boolean flag = this.az();
|
|
boolean flag1 = this.aA();
|
|
|
|
if (this.aW) {
|
|
if (flag) {
|
|
this.motY += 0.03999999910593033D;
|
|
} else if (flag1) {
|
|
this.motY += 0.03999999910593033D;
|
|
} else if (this.onGround && this.d == 0) {
|
|
this.X();
|
|
this.d = 10;
|
|
}
|
|
} else {
|
|
this.d = 0;
|
|
}
|
|
|
|
this.aT *= 0.98F;
|
|
this.aU *= 0.98F;
|
|
this.aV *= 0.9F;
|
|
float f = this.ak;
|
|
|
|
this.ak *= this.F();
|
|
this.a(this.aT, this.aU);
|
|
this.ak = f;
|
|
// MethodProfiler.a("push"); // CraftBukkit -- not in production code
|
|
List list1 = this.world.b((Entity) this, this.boundingBox.b(0.20000000298023224D, 0.0D, 0.20000000298023224D));
|
|
|
|
if (list1 != null && list1.size() > 0) {
|
|
for (int j = 0; j < list1.size(); ++j) {
|
|
Entity entity = (Entity) list1.get(j);
|
|
|
|
if (entity.f_()) {
|
|
entity.collide(this);
|
|
}
|
|
}
|
|
}
|
|
|
|
// MethodProfiler.a(); // CraftBukkit -- not in production code
|
|
}
|
|
|
|
protected boolean L() {
|
|
return this.health <= 0;
|
|
}
|
|
|
|
public boolean K() {
|
|
return false;
|
|
}
|
|
|
|
protected void X() {
|
|
this.motY = 0.41999998688697815D;
|
|
if (this.hasEffect(MobEffectList.JUMP)) {
|
|
this.motY += (double) ((float) (this.getEffect(MobEffectList.JUMP).getAmplifier() + 1) * 0.1F);
|
|
}
|
|
|
|
if (this.isSprinting()) {
|
|
float f = this.yaw * 0.017453292F;
|
|
|
|
this.motX -= (double) (MathHelper.sin(f) * 0.2F);
|
|
this.motZ += (double) (MathHelper.cos(f) * 0.2F);
|
|
}
|
|
|
|
this.cb = true;
|
|
}
|
|
|
|
protected boolean d_() {
|
|
return true;
|
|
}
|
|
|
|
protected void ak() {
|
|
EntityHuman entityhuman = this.world.findNearbyPlayer(this, -1.0D);
|
|
|
|
if (entityhuman != null) {
|
|
double d0 = entityhuman.locX - this.locX;
|
|
double d1 = entityhuman.locY - this.locY;
|
|
double d2 = entityhuman.locZ - this.locZ;
|
|
double d3 = d0 * d0 + d1 * d1 + d2 * d2;
|
|
|
|
if (this.d_() && d3 > 16384.0D) {
|
|
this.die();
|
|
}
|
|
|
|
if (this.aS > 600 && this.random.nextInt(800) == 0 && d3 > 1024.0D && this.d_()) {
|
|
this.die();
|
|
} else if (d3 < 1024.0D) {
|
|
this.aS = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
protected void m_() {
|
|
++this.aS;
|
|
EntityHuman entityhuman = this.world.findNearbyPlayer(this, -1.0D);
|
|
|
|
this.ak();
|
|
this.aT = 0.0F;
|
|
this.aU = 0.0F;
|
|
float f = 8.0F;
|
|
|
|
if (this.random.nextFloat() < 0.02F) {
|
|
entityhuman = this.world.findNearbyPlayer(this, (double) f);
|
|
if (entityhuman != null) {
|
|
this.e = entityhuman;
|
|
this.aZ = 10 + this.random.nextInt(20);
|
|
} else {
|
|
this.aV = (this.random.nextFloat() - 0.5F) * 20.0F;
|
|
}
|
|
}
|
|
|
|
if (this.e != null) {
|
|
this.a(this.e, 10.0F, (float) this.q_());
|
|
if (this.aZ-- <= 0 || this.e.dead || this.e.i(this) > (double) (f * f)) {
|
|
this.e = null;
|
|
}
|
|
} else {
|
|
if (this.random.nextFloat() < 0.05F) {
|
|
this.aV = (this.random.nextFloat() - 0.5F) * 20.0F;
|
|
}
|
|
|
|
this.yaw += this.aV;
|
|
this.pitch = this.aX;
|
|
}
|
|
|
|
boolean flag = this.az();
|
|
boolean flag1 = this.aA();
|
|
|
|
if (flag || flag1) {
|
|
this.aW = this.random.nextFloat() < 0.8F;
|
|
}
|
|
}
|
|
|
|
protected int q_() {
|
|
return 40;
|
|
}
|
|
|
|
public void a(Entity entity, float f, float f1) {
|
|
double d0 = entity.locX - this.locX;
|
|
double d1 = entity.locZ - this.locZ;
|
|
double d2;
|
|
|
|
if (entity instanceof EntityLiving) {
|
|
EntityLiving entityliving = (EntityLiving) entity;
|
|
|
|
d2 = this.locY + (double) this.x() - (entityliving.locY + (double) entityliving.x());
|
|
} else {
|
|
d2 = (entity.boundingBox.b + entity.boundingBox.e) / 2.0D - (this.locY + (double) this.x());
|
|
}
|
|
|
|
double d3 = (double) MathHelper.a(d0 * d0 + d1 * d1);
|
|
float f2 = (float) (Math.atan2(d1, d0) * 180.0D / 3.1415927410125732D) - 90.0F;
|
|
float f3 = (float) (-(Math.atan2(d2, d3) * 180.0D / 3.1415927410125732D));
|
|
|
|
this.pitch = -this.b(this.pitch, f3, f1);
|
|
this.yaw = this.b(this.yaw, f2, f);
|
|
}
|
|
|
|
public boolean al() {
|
|
return this.e != null;
|
|
}
|
|
|
|
public Entity am() {
|
|
return this.e;
|
|
}
|
|
|
|
private float b(float f, float f1, float f2) {
|
|
float f3;
|
|
|
|
for (f3 = f1 - f; f3 < -180.0F; f3 += 360.0F) {
|
|
;
|
|
}
|
|
|
|
while (f3 >= 180.0F) {
|
|
f3 -= 360.0F;
|
|
}
|
|
|
|
if (f3 > f2) {
|
|
f3 = f2;
|
|
}
|
|
|
|
if (f3 < -f2) {
|
|
f3 = -f2;
|
|
}
|
|
|
|
return f + f3;
|
|
}
|
|
|
|
public void an() {}
|
|
|
|
public boolean g() {
|
|
return this.world.containsEntity(this.boundingBox) && this.world.getEntities(this, this.boundingBox).size() == 0 && !this.world.c(this.boundingBox);
|
|
}
|
|
|
|
protected void ao() {
|
|
// CraftBukkit start
|
|
EntityDamageByBlockEvent event = new EntityDamageByBlockEvent(null, this.getBukkitEntity(), EntityDamageEvent.DamageCause.VOID, 4);
|
|
this.world.getServer().getPluginManager().callEvent(event);
|
|
|
|
if (event.isCancelled() || event.getDamage() == 0) {
|
|
return;
|
|
}
|
|
|
|
this.damageEntity(DamageSource.OUT_OF_WORLD, event.getDamage());
|
|
// CraftBukkit end
|
|
}
|
|
|
|
public Vec3D ap() {
|
|
return this.d(1.0F);
|
|
}
|
|
|
|
public Vec3D d(float f) {
|
|
float f1;
|
|
float f2;
|
|
float f3;
|
|
float f4;
|
|
|
|
if (f == 1.0F) {
|
|
f1 = MathHelper.cos(-this.yaw * 0.017453292F - 3.1415927F);
|
|
f2 = MathHelper.sin(-this.yaw * 0.017453292F - 3.1415927F);
|
|
f3 = -MathHelper.cos(-this.pitch * 0.017453292F);
|
|
f4 = MathHelper.sin(-this.pitch * 0.017453292F);
|
|
return Vec3D.create((double) (f2 * f3), (double) f4, (double) (f1 * f3));
|
|
} else {
|
|
f1 = this.lastPitch + (this.pitch - this.lastPitch) * f;
|
|
f2 = this.lastYaw + (this.yaw - this.lastYaw) * f;
|
|
f3 = MathHelper.cos(-f2 * 0.017453292F - 3.1415927F);
|
|
f4 = MathHelper.sin(-f2 * 0.017453292F - 3.1415927F);
|
|
float f5 = -MathHelper.cos(-f1 * 0.017453292F);
|
|
float f6 = MathHelper.sin(-f1 * 0.017453292F);
|
|
|
|
return Vec3D.create((double) (f4 * f5), (double) f6, (double) (f3 * f5));
|
|
}
|
|
}
|
|
|
|
public int p() {
|
|
return 4;
|
|
}
|
|
|
|
public boolean isSleeping() {
|
|
return false;
|
|
}
|
|
|
|
protected void aq() {
|
|
Iterator iterator = this.effects.keySet().iterator();
|
|
|
|
while (iterator.hasNext()) {
|
|
Integer integer = (Integer) iterator.next();
|
|
MobEffect mobeffect = (MobEffect) this.effects.get(integer);
|
|
|
|
if (!mobeffect.tick(this) && !this.world.isStatic) {
|
|
iterator.remove();
|
|
this.d(mobeffect);
|
|
}
|
|
}
|
|
|
|
int i;
|
|
|
|
if (this.b) {
|
|
if (!this.world.isStatic) {
|
|
if (!this.effects.isEmpty()) {
|
|
i = PotionBrewer.a(this.effects.values());
|
|
this.datawatcher.watch(8, Integer.valueOf(i));
|
|
} else {
|
|
this.datawatcher.watch(8, Integer.valueOf(0));
|
|
}
|
|
}
|
|
|
|
this.b = false;
|
|
}
|
|
|
|
if (this.random.nextBoolean()) {
|
|
i = this.datawatcher.getInt(8);
|
|
if (i > 0) {
|
|
double d0 = (double) (i >> 16 & 255) / 255.0D;
|
|
double d1 = (double) (i >> 8 & 255) / 255.0D;
|
|
double d2 = (double) (i >> 0 & 255) / 255.0D;
|
|
|
|
this.world.a("mobSpell", this.locX + (this.random.nextDouble() - 0.5D) * (double) this.width, this.locY + this.random.nextDouble() * (double) this.length - (double) this.height, this.locZ + (this.random.nextDouble() - 0.5D) * (double) this.width, d0, d1, d2);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void ar() {
|
|
Iterator iterator = this.effects.keySet().iterator();
|
|
|
|
while (iterator.hasNext()) {
|
|
Integer integer = (Integer) iterator.next();
|
|
MobEffect mobeffect = (MobEffect) this.effects.get(integer);
|
|
|
|
if (!this.world.isStatic) {
|
|
iterator.remove();
|
|
this.d(mobeffect);
|
|
}
|
|
}
|
|
}
|
|
|
|
public Collection getEffects() {
|
|
return this.effects.values();
|
|
}
|
|
|
|
public boolean hasEffect(MobEffectList mobeffectlist) {
|
|
return this.effects.containsKey(Integer.valueOf(mobeffectlist.id));
|
|
}
|
|
|
|
public MobEffect getEffect(MobEffectList mobeffectlist) {
|
|
return (MobEffect) this.effects.get(Integer.valueOf(mobeffectlist.id));
|
|
}
|
|
|
|
public void addEffect(MobEffect mobeffect) {
|
|
if (this.a(mobeffect)) {
|
|
if (this.effects.containsKey(Integer.valueOf(mobeffect.getEffectId()))) {
|
|
((MobEffect) this.effects.get(Integer.valueOf(mobeffect.getEffectId()))).a(mobeffect);
|
|
this.c((MobEffect) this.effects.get(Integer.valueOf(mobeffect.getEffectId())));
|
|
} else {
|
|
this.effects.put(Integer.valueOf(mobeffect.getEffectId()), mobeffect);
|
|
this.b(mobeffect);
|
|
}
|
|
}
|
|
}
|
|
|
|
public boolean a(MobEffect mobeffect) {
|
|
if (this.getMonsterType() == MonsterType.UNDEAD) {
|
|
int i = mobeffect.getEffectId();
|
|
|
|
if (i == MobEffectList.REGENERATION.id || i == MobEffectList.POISON.id) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public boolean at() {
|
|
return this.getMonsterType() == MonsterType.UNDEAD;
|
|
}
|
|
|
|
protected void b(MobEffect mobeffect) {
|
|
this.b = true;
|
|
}
|
|
|
|
protected void c(MobEffect mobeffect) {
|
|
this.b = true;
|
|
}
|
|
|
|
protected void d(MobEffect mobeffect) {
|
|
this.b = true;
|
|
}
|
|
|
|
protected float F() {
|
|
float f = 1.0F;
|
|
|
|
if (this.hasEffect(MobEffectList.FASTER_MOVEMENT)) {
|
|
f *= 1.0F + 0.2F * (float) (this.getEffect(MobEffectList.FASTER_MOVEMENT).getAmplifier() + 1);
|
|
}
|
|
|
|
if (this.hasEffect(MobEffectList.SLOWER_MOVEMENT)) {
|
|
f *= 1.0F - 0.15F * (float) (this.getEffect(MobEffectList.SLOWER_MOVEMENT).getAmplifier() + 1);
|
|
}
|
|
|
|
return f;
|
|
}
|
|
|
|
public void a_(double d0, double d1, double d2) {
|
|
this.setPositionRotation(d0, d1, d2, this.yaw, this.pitch);
|
|
}
|
|
|
|
public boolean l() {
|
|
return false;
|
|
}
|
|
|
|
public MonsterType getMonsterType() {
|
|
return MonsterType.UNDEFINED;
|
|
}
|
|
|
|
public void c(ItemStack itemstack) {
|
|
this.world.makeSound(this, "random.break", 0.8F, 0.8F + this.world.random.nextFloat() * 0.4F);
|
|
|
|
for (int i = 0; i < 5; ++i) {
|
|
Vec3D vec3d = Vec3D.create(((double) this.random.nextFloat() - 0.5D) * 0.1D, Math.random() * 0.1D + 0.1D, 0.0D);
|
|
|
|
vec3d.a(-this.pitch * 3.1415927F / 180.0F);
|
|
vec3d.b(-this.yaw * 3.1415927F / 180.0F);
|
|
Vec3D vec3d1 = Vec3D.create(((double) this.random.nextFloat() - 0.5D) * 0.3D, (double) (-this.random.nextFloat()) * 0.6D - 0.3D, 0.6D);
|
|
|
|
vec3d1.a(-this.pitch * 3.1415927F / 180.0F);
|
|
vec3d1.b(-this.yaw * 3.1415927F / 180.0F);
|
|
vec3d1 = vec3d1.add(this.locX, this.locY + (double) this.x(), this.locZ);
|
|
this.world.a("iconcrack_" + itemstack.getItem().id, vec3d1.a, vec3d1.b, vec3d1.c, vec3d.a, vec3d.b + 0.05D, vec3d.c);
|
|
}
|
|
}
|
|
}
|