Paper/Spigot-Server-Patches/0156-Optimize-ItemStack.isEmpty.patch
Aikar be067fea11
PlayerDeathEvent#getItemsToKeep
Exposes a mutable array on items a player should keep on death.

This allows a cleaner method to implement "Keep certain items on death"
than how plugins currently do it in that it never removes them in first
place, so its safe if the player logs out/server is shutdown before respawn.

Example Usage: https://gist.github.com/aikar/5bb202de6057a051a950ce1f29feb0b4
2019-03-28 01:12:38 -04:00

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Diff

From 127e1e338fa2acd16ab6a7ca19ae1e504dd65bac Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 21 Dec 2016 03:48:29 -0500
Subject: [PATCH] Optimize ItemStack.isEmpty()
Remove hashMap lookup every check, simplify code to remove ternary
diff --git a/src/main/java/net/minecraft/server/ItemStack.java b/src/main/java/net/minecraft/server/ItemStack.java
index e0f782acc..865ff2ee1 100644
--- a/src/main/java/net/minecraft/server/ItemStack.java
+++ b/src/main/java/net/minecraft/server/ItemStack.java
@@ -151,7 +151,7 @@ public final class ItemStack {
}
public boolean isEmpty() {
- return this == ItemStack.a ? true : (this.getItem() != null && this.getItem() != Items.AIR ? this.count <= 0 : true);
+ return this == ItemStack.a || this.item == null || this.item == Items.AIR || this.count <= 0; // Paper
}
public ItemStack cloneAndSubtract(int i) {
--
2.21.0