Paper/Spigot-Server-Patches/0103-Use-a-Shared-Random-for-Entities.patch
Byteflux ced183982a Add Entity Origin API
This replaces the TNT and Falling Block Source Location API with a more
general purpose API that works with all entities.
2016-03-25 02:24:27 -07:00

32 lines
1.3 KiB
Diff

From c91433a2a23ef4fc223164c76f978065bd421bfb Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 22 Mar 2016 00:33:47 -0400
Subject: [PATCH] Use a Shared Random for Entities
Reduces memory usage and provides ensures more randomness, Especially since a lot of garbage entity objects get created.
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index 55fe96b..bf8e194 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -45,6 +45,7 @@ public abstract class Entity implements ICommandListener {
// CraftBukkit start
private static final int CURRENT_LEVEL = 2;
+ public static Random SHARED_RANDOM = new Random(); // Paper
static boolean isLevelAtLeast(NBTTagCompound tag, int level) {
return tag.hasKey("Bukkit.updateLevel") && tag.getInt("Bukkit.updateLevel") >= level;
}
@@ -168,7 +169,7 @@ public abstract class Entity implements ICommandListener {
this.width = 0.6F;
this.length = 1.8F;
this.av = 1;
- this.random = new Random();
+ this.random = SHARED_RANDOM; // Paper
this.maxFireTicks = 1;
this.justCreated = true;
this.uniqueID = MathHelper.a(this.random);
--
2.7.1.windows.2