Paper/paper-server
Aikar c4f8064fb9 Synchronize PalettedContainer instead of ThreadingDetector/Semaphore
Mojang has flaws in their logic about chunks being concurrently
wrote to. So we constantly see crashes around multiple threads writing.

Additionally, java has optimized synchronization so well that its
in many times faster than trying to manage read write locks for low
contention situations.

And this is extremely a low contention situation.
2020-05-29 20:29:02 -04:00
..
patches/sources Synchronize PalettedContainer instead of ThreadingDetector/Semaphore 2020-05-29 20:29:02 -04:00
src Add PlayerKickEvent causes 2021-05-15 20:30:45 -07:00
.gitignore Setup Gradle project 2020-12-10 20:54:19 -08:00
build.gradle.kts Implement Mob Goal API 2020-01-03 16:26:19 +01:00
LGPL.txt
LICENCE.txt