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7ae47d4eb3
Mojang fixed it in MC-63720
25 lines
1.1 KiB
Diff
25 lines
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: killme <killme-git@ibts.me>
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Date: Sun, 12 Nov 2017 19:40:01 +0100
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Subject: [PATCH] Prevent logins from being processed when the player has
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disconnected
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diff --git a/src/main/java/net/minecraft/server/LoginListener.java b/src/main/java/net/minecraft/server/LoginListener.java
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index c38255b43a9870bf8e20a3ca037f691934e5f146..63769f6d6e82f4c3758db0f82314c3cc28d44011 100644
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--- a/src/main/java/net/minecraft/server/LoginListener.java
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+++ b/src/main/java/net/minecraft/server/LoginListener.java
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@@ -56,7 +56,11 @@ public class LoginListener implements PacketLoginInListener {
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}
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// Paper end
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if (this.g == LoginListener.EnumProtocolState.READY_TO_ACCEPT) {
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- this.c();
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+ // Paper start - prevent logins to be processed even though disconnect was called
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+ if (networkManager.isConnected()) {
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+ this.c();
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+ }
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+ // Paper end
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} else if (this.g == LoginListener.EnumProtocolState.DELAY_ACCEPT) {
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EntityPlayer entityplayer = this.server.getPlayerList().getPlayer(this.i.getId());
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