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This simply provides the base API to create the objects. Further commits will come that adds adds usage of this API to existing GameProfile based API's, as well as new API's.
81 lines
2.4 KiB
Diff
81 lines
2.4 KiB
Diff
From 10e8807ee044f09bbe115a187eee5a2cef747400 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 14 Jan 2018 17:31:37 -0500
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Subject: [PATCH] PlayerNaturallySpawnCreaturesEvent
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This event can be used for when you want to exclude a certain player
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from triggering monster spawns on a server.
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Also a highly more effecient way to blanket block spawns in a world
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diff --git a/src/main/java/com/destroystokyo/paper/event/entity/PlayerNaturallySpawnCreaturesEvent.java b/src/main/java/com/destroystokyo/paper/event/entity/PlayerNaturallySpawnCreaturesEvent.java
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new file mode 100644
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index 00000000..7c6953a7
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/event/entity/PlayerNaturallySpawnCreaturesEvent.java
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@@ -0,0 +1,61 @@
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+package com.destroystokyo.paper.event.entity;
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+
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+import org.bukkit.entity.Player;
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+import org.bukkit.event.Cancellable;
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+import org.bukkit.event.Event;
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+import org.bukkit.event.HandlerList;
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+import org.bukkit.event.player.PlayerEvent;
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+
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+/**
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+ * Fired when the server is calculating what chunks to try to spawn monsters in every Monster Spawn Tick event
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+ */
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+public class PlayerNaturallySpawnCreaturesEvent extends PlayerEvent implements Cancellable {
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+ private byte radius;
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+
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+ public PlayerNaturallySpawnCreaturesEvent(Player player, byte radius) {
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+ super(player);
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+ this.radius = radius;
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+ }
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+
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+ /**
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+ * @return The radius of chunks around this player to be included in natural spawn selection
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+ */
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+ public byte getSpawnRadius() {
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+ return radius;
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+ }
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+
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+ /**
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+ * @param radius The radius of chunks around this player to be included in natural spawn selection
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+ */
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+ public void setSpawnRadius(byte radius) {
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+ this.radius = radius;
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+ }
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+
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+ private static final HandlerList handlers = new HandlerList();
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+
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+ public HandlerList getHandlers() {
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+ return handlers;
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+ }
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+
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+ public static HandlerList getHandlerList() {
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+ return handlers;
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+ }
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+
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+ private boolean cancelled = false;
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+
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+ /**
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+ * @return If this players chunks will be excluded from natural spawns
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+ */
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+ @Override
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+ public boolean isCancelled() {
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+ return cancelled;
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+ }
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+
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+ /**
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+ * @param cancel true if you wish to cancel this event, and not include this players chunks for natural spawning
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+ */
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+ @Override
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+ public void setCancelled(boolean cancel) {
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+ cancelled = cancel;
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+ }
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+}
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--
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2.15.1
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