Paper/patches/server/0813-Fix-cancelled-powdered-snow-bucket-placement.patch
Spottedleaf 01a13871de
Rewrite chunk system (#8177)
Patch documentation to come

Issues with the old system that are fixed now:
- World generation does not scale with cpu cores effectively.
- Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps.
- Unreliable prioritisation of chunk gen/load calls that block the main thread.
- Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved.
- Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal.
- Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles.

The above list is not complete. The patch documentation will complete it.

New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil.

Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft.

The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 01:02:51 -07:00

44 lines
3.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Fri, 8 Oct 2021 13:12:58 -0700
Subject: [PATCH] Fix cancelled powdered snow bucket placement
Cancelling the placement of powdered snow from the powdered
snow bucket didn't revert grass that became snowy because of the
placement.
diff --git a/src/main/java/net/minecraft/world/item/BlockItem.java b/src/main/java/net/minecraft/world/item/BlockItem.java
index 00d31df5ba7e147b4b969a89cfc2b5088a988169..62d6c5b7590ff4faef5d8c7a8be03155b7338480 100644
--- a/src/main/java/net/minecraft/world/item/BlockItem.java
+++ b/src/main/java/net/minecraft/world/item/BlockItem.java
@@ -115,6 +115,7 @@ public class BlockItem extends Item {
blockstate.update(true, false);
if (this instanceof SolidBucketItem) {
+ ((ServerPlayer) entityhuman).connection.send(new net.minecraft.network.protocol.game.ClientboundBlockUpdatePacket(world, blockposition.below())); // Paper - update block below
((ServerPlayer) entityhuman).getBukkitEntity().updateInventory(); // SPIGOT-4541
}
return InteractionResult.FAIL;
diff --git a/src/main/java/net/minecraft/world/item/ItemStack.java b/src/main/java/net/minecraft/world/item/ItemStack.java
index 5c987e863a6ef257caebf8321fa3048dfc7a93c5..67626e7faa4d0854d31b41c0a702edbeb6ce4270 100644
--- a/src/main/java/net/minecraft/world/item/ItemStack.java
+++ b/src/main/java/net/minecraft/world/item/ItemStack.java
@@ -337,7 +337,7 @@ public final class ItemStack {
int oldCount = this.getCount();
ServerLevel world = (ServerLevel) itemactioncontext.getLevel();
- if (!(this.getItem() instanceof BucketItem || this.getItem() instanceof SolidBucketItem)) { // if not bucket
+ if (!(this.getItem() instanceof BucketItem/* || this.getItem() instanceof SolidBucketItem*/)) { // if not bucket // Paper - capture block states for snow buckets
world.captureBlockStates = true;
// special case bonemeal
if (this.getItem() == Items.BONE_MEAL) {
@@ -391,7 +391,7 @@ public final class ItemStack {
world.capturedBlockStates.clear();
if (blocks.size() > 1) {
placeEvent = org.bukkit.craftbukkit.event.CraftEventFactory.callBlockMultiPlaceEvent(world, entityhuman, enumhand, blocks, blockposition.getX(), blockposition.getY(), blockposition.getZ());
- } else if (blocks.size() == 1) {
+ } else if (blocks.size() == 1 && item != Items.POWDER_SNOW_BUCKET) { // Paper - don't call event twice for snow buckets
placeEvent = org.bukkit.craftbukkit.event.CraftEventFactory.callBlockPlaceEvent(world, entityhuman, enumhand, blocks.get(0), blockposition.getX(), blockposition.getY(), blockposition.getZ());
}