Paper/patches/server/0790-Prevent-tile-entity-copies-loading-chunks.patch
2023-12-06 15:09:14 -05:00

25 lines
1.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Wed, 13 Apr 2022 08:25:42 +0100
Subject: [PATCH] Prevent tile entity copies loading chunks
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 6dbc5dd5728f4b478626efff9cb71205ab1b621b..f33524a8231a2f57f53f5a4130ee49c183d4d1d9 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -3196,7 +3196,12 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
BlockPos blockposition = BlockEntity.getPosFromTag(nbttagcompound);
if (this.player.level().isLoaded(blockposition)) {
- BlockEntity tileentity = this.player.level().getBlockEntity(blockposition);
+ // Paper start
+ BlockEntity tileentity = null;
+ if (this.player.distanceToSqr(blockposition.getX(), blockposition.getY(), blockposition.getZ()) < 32 * 32 && this.player.serverLevel().isLoadedAndInBounds(blockposition)) {
+ tileentity = this.player.level().getBlockEntity(blockposition);
+ }
+ // Paper end
if (tileentity != null) {
tileentity.saveToItem(itemstack);