mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-23 01:17:44 +01:00
56 lines
2.8 KiB
Diff
56 lines
2.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Thu, 9 Apr 2020 21:20:33 -0400
|
|
Subject: [PATCH] Don't move existing players to world spawn
|
|
|
|
This can cause a nasty server lag the spawn chunks are not kept loaded
|
|
or they aren't finished loading yet, or if the world spawn radius is
|
|
larger than the keep loaded range.
|
|
|
|
By skipping this, we avoid potential for a large spike on server start.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
|
|
index 8fc75890eb7342ff9339789434b031ef9a6a5000..58da115a0c2f34c63ae3614acb0d6f8711069e7b 100644
|
|
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
|
|
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
|
|
@@ -309,7 +309,7 @@ public class ServerPlayer extends Player {
|
|
this.stats = server.getPlayerList().getStatisticManager(this);
|
|
this.advancements = server.getPlayerList().getPlayerAdvancements(this);
|
|
this.maxUpStep = 1.0F;
|
|
- this.fudgeSpawnLocation(world);
|
|
+ //this.c(worldserver); // Paper - don't move to spawn on login, only first join
|
|
|
|
this.cachedSingleHashSet = new com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<>(this); // Paper
|
|
|
|
@@ -360,7 +360,7 @@ public class ServerPlayer extends Player {
|
|
}
|
|
// CraftBukkit end
|
|
|
|
- private void fudgeSpawnLocation(ServerLevel world) {
|
|
+ public void fudgeSpawnLocation(ServerLevel world) { // Paper - private -> public
|
|
BlockPos blockposition = world.getSharedSpawnPos();
|
|
|
|
if (world.dimensionType().hasSkyLight() && world.serverLevelData.getGameType() != GameType.ADVENTURE) { // CraftBukkit
|
|
@@ -528,7 +528,7 @@ public class ServerPlayer extends Player {
|
|
position = Vec3.atCenterOf(((ServerLevel) world).getSharedSpawnPos());
|
|
}
|
|
this.level = world;
|
|
- this.setPos(position.x(), position.y(), position.z());
|
|
+ this.setPosRaw(position.x(), position.y(), position.z()); // Paper - don't register to chunks yet
|
|
}
|
|
this.gameMode.setLevel((ServerLevel) world);
|
|
}
|
|
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
|
|
index f98a1c32e0c209473cf7268cbd8245ab9c134d28..18485689bcbf7818c3ca5b82086acef51888603b 100644
|
|
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
|
|
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
|
|
@@ -207,6 +207,8 @@ public abstract class PlayerList {
|
|
worldserver1 = worldserver;
|
|
}
|
|
|
|
+ if (nbttagcompound == null) player.fudgeSpawnLocation(worldserver1); // Paper - only move to spawn on first login, otherwise, stay where you are....
|
|
+
|
|
player.setLevel(worldserver1);
|
|
String s1 = "local";
|
|
|