Paper/patches/server/0646-Config-option-for-Piglins-guarding-chests.patch
Jake Potrebic 0cdce89d59
Fix a bunch of stuff with player spawn locations (#9887)
If a playerdata doesn't contain a valid, loaded world, reset
to the main world spawn point
2023-11-04 14:11:55 -07:00

19 lines
1.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
Date: Wed, 2 Dec 2020 03:07:58 -0800
Subject: [PATCH] Config option for Piglins guarding chests
diff --git a/src/main/java/net/minecraft/world/entity/monster/piglin/PiglinAi.java b/src/main/java/net/minecraft/world/entity/monster/piglin/PiglinAi.java
index 86bb0ac321da9a93065dfe40f33dc8417f092269..b98179602f5b26ecd4df46837b15ca186f65cb38 100644
--- a/src/main/java/net/minecraft/world/entity/monster/piglin/PiglinAi.java
+++ b/src/main/java/net/minecraft/world/entity/monster/piglin/PiglinAi.java
@@ -477,6 +477,7 @@ public class PiglinAi {
}
public static void angerNearbyPiglins(Player player, boolean blockOpen) {
+ if (!player.level().paperConfig().entities.behavior.piglinsGuardChests) return; // Paper
List<Piglin> list = player.level().getEntitiesOfClass(Piglin.class, player.getBoundingBox().inflate(16.0D));
list.stream().filter(PiglinAi::isIdle).filter((entitypiglin) -> {