Paper/Spigot-API-Patches/0127-AnvilDamageEvent.patch
Aikar 36f34f01c0
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
da9ef3c5 #496: Add methods to get/set ItemStacks in EquipmentSlots
3abebc9f #492: Let Tameable extend Animals rather than Entity
941111a0 #495: Expose ItemStack and hand used in PlayerShearEntityEvent
4fe19cae #494: InventoryView - Add missing Brewing FUEL_TIME

CraftBukkit Changes:
933e9094 #664: Add methods to get/set ItemStacks in EquipmentSlots
18722312 #662: Expose ItemStack and hand used in PlayerShearEntityEvent
2020-05-06 06:05:22 -04:00

161 lines
4.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <Blake.Galbreath@GMail.com>
Date: Fri, 20 Jul 2018 23:36:55 -0500
Subject: [PATCH] AnvilDamageEvent
diff --git a/src/main/java/com/destroystokyo/paper/event/block/AnvilDamagedEvent.java b/src/main/java/com/destroystokyo/paper/event/block/AnvilDamagedEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..a83c286c1c11af25fc4d16af7a42b95ce90b9dee
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/event/block/AnvilDamagedEvent.java
@@ -0,0 +1,148 @@
+package com.destroystokyo.paper.event.block;
+
+import org.bukkit.Material;
+import org.bukkit.block.data.BlockData;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.inventory.InventoryEvent;
+import org.bukkit.inventory.AnvilInventory;
+import org.bukkit.inventory.InventoryView;
+import org.jetbrains.annotations.NotNull;
+import org.jetbrains.annotations.Nullable;
+
+/**
+ * Called when an anvil is damaged from being used
+ */
+public class AnvilDamagedEvent extends InventoryEvent implements Cancellable {
+ private static final HandlerList handlers = new HandlerList();
+ private boolean cancel;
+ private DamageState damageState;
+
+ public AnvilDamagedEvent(@NotNull InventoryView inventory, @NotNull BlockData blockData) {
+ super(inventory);
+ this.damageState = DamageState.getState(blockData);
+ }
+
+ @NotNull
+ @Override
+ public AnvilInventory getInventory() {
+ return (AnvilInventory) super.getInventory();
+ }
+
+ /**
+ * Gets the new state of damage on the anvil
+ *
+ * @return Damage state
+ */
+ @NotNull
+ public DamageState getDamageState() {
+ return damageState;
+ }
+
+ /**
+ * Sets the new state of damage on the anvil
+ *
+ * @param damageState Damage state
+ */
+ public void setDamageState(@NotNull DamageState damageState) {
+ this.damageState = damageState;
+ }
+
+ /**
+ * Gets if anvil is breaking on this use
+ *
+ * @return True if breaking
+ */
+ public boolean isBreaking() {
+ return damageState == DamageState.BROKEN;
+ }
+
+ /**
+ * Sets if anvil is breaking on this use
+ *
+ * @param breaking True if breaking
+ */
+ public void setBreaking(boolean breaking) {
+ if (breaking) {
+ damageState = DamageState.BROKEN;
+ } else if (damageState == DamageState.BROKEN) {
+ damageState = DamageState.DAMAGED;
+ }
+ }
+
+ public boolean isCancelled() {
+ return cancel;
+ }
+
+ public void setCancelled(boolean cancel) {
+ this.cancel = cancel;
+ }
+
+ @NotNull
+ public HandlerList getHandlers() {
+ return handlers;
+ }
+
+ @NotNull
+ public static HandlerList getHandlerList() {
+ return handlers;
+ }
+
+ /**
+ * Represents the amount of damage on an anvil block
+ */
+ public enum DamageState {
+ FULL(Material.ANVIL),
+ CHIPPED(Material.CHIPPED_ANVIL),
+ DAMAGED(Material.DAMAGED_ANVIL),
+ BROKEN(Material.AIR);
+
+ private Material material;
+
+ DamageState(@NotNull Material material) {
+ this.material = material;
+ }
+
+ /**
+ * Get block material of this state
+ *
+ * @return Material
+ */
+ @NotNull
+ public Material getMaterial() {
+ return material;
+ }
+
+ /**
+ * Get damaged state by block data
+ *
+ * @param blockData Block data
+ * @return DamageState
+ * @throws IllegalArgumentException If non anvil block data is given
+ */
+ @NotNull
+ public static DamageState getState(@Nullable BlockData blockData) {
+ return blockData == null ? BROKEN : getState(blockData.getMaterial());
+ }
+
+ /**
+ * Get damaged state by block material
+ *
+ * @param material Block material
+ * @return DamageState
+ * @throws IllegalArgumentException If non anvil material is given
+ */
+ @NotNull
+ public static DamageState getState(@Nullable Material material) {
+ if (material == null) {
+ return BROKEN;
+ }
+ for (DamageState state : values()) {
+ if (state.material == material) {
+ return state;
+ }
+ }
+ throw new IllegalArgumentException("Material not an anvil");
+ }
+ }
+}