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Paper/patches/server/0364-Potential-bed-API.patch
Riley Park f17519338b
Expose server build information ()
* Expose server build information

* squash patches

* final tweaks

---------

Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: masmc05 <masmc05@gmail.com>
2024-05-15 17:06:59 -07:00

45 lines
2.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: JRoy <joshroy126@gmail.com>
Date: Sun, 10 May 2020 23:06:30 -0400
Subject: [PATCH] Potential bed API
Adds a new method to fetch the location of a player's bed without generating any sync loads.
getPotentialBedLocation - Gets the last known location of a player's bed. This does not preform any check if the bed is still valid and does not load any chunks.
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
index eb2d39d408e7f46a8f047a2b0d76981f24e1320a..bbd3f0981eb95348ef12c9af8fa1712c022ed869 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
@@ -12,6 +12,7 @@ import net.minecraft.nbt.CompoundTag;
import net.minecraft.network.chat.Component;
import net.minecraft.network.protocol.game.ClientboundOpenScreenPacket;
import net.minecraft.network.protocol.game.ServerboundContainerClosePacket;
+import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.MenuProvider;
import net.minecraft.world.entity.Entity;
@@ -129,6 +130,22 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
return this.getHandle().sleepCounter;
}
+ // Paper start - Potential bed api
+ @Override
+ public Location getPotentialBedLocation() {
+ ServerPlayer handle = (ServerPlayer) getHandle();
+ BlockPos bed = handle.getRespawnPosition();
+ if (bed == null) {
+ return null;
+ }
+
+ ServerLevel worldServer = handle.server.getLevel(handle.getRespawnDimension());
+ if (worldServer == null) {
+ return null;
+ }
+ return new Location(worldServer.getWorld(), bed.getX(), bed.getY(), bed.getZ());
+ }
+ // Paper end
@Override
public boolean sleep(Location location, boolean force) {
Preconditions.checkArgument(location != null, "Location cannot be null");