Paper/patches/server/0285-Async-command-map-building.patch
Jake Potrebic 1d7d7e92f2
301
2024-04-23 22:43:09 -07:00

67 lines
3.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Callahan <mr.callahhh@gmail.com>
Date: Wed, 8 Apr 2020 02:42:14 -0500
Subject: [PATCH] Async command map building
This adds a custom pool inorder to make sure that they are closed
without much though, as it doesn't matter if the client is not sent
commands if the server is restarting. Using the default async pool caused issues to arise
due to the shutdown logic generally being much later.
diff --git a/src/main/java/net/minecraft/commands/Commands.java b/src/main/java/net/minecraft/commands/Commands.java
index 03966f447354fb16a01442ff6c6257fa19461bcd..6383cdfe3e2b61314fee7f7236dc7df1c1e8bfb6 100644
--- a/src/main/java/net/minecraft/commands/Commands.java
+++ b/src/main/java/net/minecraft/commands/Commands.java
@@ -460,6 +460,24 @@ public class Commands {
if ( org.spigotmc.SpigotConfig.tabComplete < 0 ) return; // Spigot
// CraftBukkit start
// Register Vanilla commands into builtRoot as before
+ // Paper start - Perf: Async command map building
+ COMMAND_SENDING_POOL.execute(() -> {
+ this.sendAsync(player);
+ });
+ }
+
+ public static final java.util.concurrent.ThreadPoolExecutor COMMAND_SENDING_POOL = new java.util.concurrent.ThreadPoolExecutor(
+ 0, 2, 60L, java.util.concurrent.TimeUnit.SECONDS,
+ new java.util.concurrent.LinkedBlockingQueue<>(),
+ new com.google.common.util.concurrent.ThreadFactoryBuilder()
+ .setNameFormat("Paper Async Command Builder Thread Pool - %1$d")
+ .setUncaughtExceptionHandler(new net.minecraft.DefaultUncaughtExceptionHandlerWithName(net.minecraft.server.MinecraftServer.LOGGER))
+ .build(),
+ new java.util.concurrent.ThreadPoolExecutor.DiscardPolicy()
+ );
+
+ private void sendAsync(ServerPlayer player) {
+ // Paper end - Perf: Async command map building
Map<CommandNode<CommandSourceStack>, CommandNode<SharedSuggestionProvider>> map = Maps.newIdentityHashMap(); // Use identity to prevent aliasing issues
RootCommandNode vanillaRoot = new RootCommandNode();
@@ -477,7 +495,14 @@ public class Commands {
for (CommandNode node : rootcommandnode.getChildren()) {
bukkit.add(node.getName());
}
+ // Paper start - Perf: Async command map building
+ net.minecraft.server.MinecraftServer.getServer().execute(() -> {
+ runSync(player, bukkit, rootcommandnode);
+ });
+ }
+ private void runSync(ServerPlayer player, Collection<String> bukkit, RootCommandNode<SharedSuggestionProvider> rootcommandnode) {
+ // Paper end - Perf: Async command map building
PlayerCommandSendEvent event = new PlayerCommandSendEvent(player.getBukkitEntity(), new LinkedHashSet<>(bukkit));
event.getPlayer().getServer().getPluginManager().callEvent(event);
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 34e5adcbeb105e6da8ab660d7f322969305d44ec..270ec206c0dd3183db8f81241d7b87087681c80c 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -927,6 +927,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
}
MinecraftServer.LOGGER.info("Stopping server");
+ Commands.COMMAND_SENDING_POOL.shutdownNow(); // Paper - Perf: Async command map building; Shutdown and don't bother finishing
MinecraftTimings.stopServer(); // Paper
// CraftBukkit start
if (this.server != null) {