Paper/patches/server/0088-Add-ability-to-configure-frosted_ice-properties.patch
Nassim Jahnke 08828fde02
More work
2022-07-27 21:49:24 +02:00

34 lines
2.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: kashike <kashike@vq.lc>
Date: Thu, 21 Apr 2016 23:51:55 -0700
Subject: [PATCH] Add ability to configure frosted_ice properties
diff --git a/src/main/java/net/minecraft/world/level/block/FrostedIceBlock.java b/src/main/java/net/minecraft/world/level/block/FrostedIceBlock.java
index e1916fe8a7aa736d9266efde954bbfbda38a3a65..331b642c36af97f7f05bd63f96d42d1af443e5a3 100644
--- a/src/main/java/net/minecraft/world/level/block/FrostedIceBlock.java
+++ b/src/main/java/net/minecraft/world/level/block/FrostedIceBlock.java
@@ -32,6 +32,7 @@ public class FrostedIceBlock extends IceBlock {
@Override
public void tick(BlockState state, ServerLevel world, BlockPos pos, RandomSource random) {
+ if (!world.paperConfig().environment.frostedIce.enabled) return; // Paper - add ability to disable frosted ice
if ((random.nextInt(3) == 0 || this.fewerNeigboursThan(world, pos, 4)) && world.getMaxLocalRawBrightness(pos) > 11 - state.getValue(AGE) - state.getLightBlock(world, pos) && this.slightlyMelt(state, world, pos)) {
BlockPos.MutableBlockPos mutableBlockPos = new BlockPos.MutableBlockPos();
@@ -39,12 +40,12 @@ public class FrostedIceBlock extends IceBlock {
mutableBlockPos.setWithOffset(pos, direction);
BlockState blockState = world.getBlockState(mutableBlockPos);
if (blockState.is(this) && !this.slightlyMelt(blockState, world, mutableBlockPos)) {
- world.scheduleTick(mutableBlockPos, this, Mth.nextInt(random, 20, 40));
+ world.scheduleTick(mutableBlockPos, this, Mth.nextInt(random, world.paperConfig().environment.frostedIce.delay.min, world.paperConfig().environment.frostedIce.delay.max)); // Paper - use configurable min/max delay
}
}
} else {
- world.scheduleTick(pos, this, Mth.nextInt(random, 20, 40));
+ world.scheduleTick(pos, this, Mth.nextInt(random, world.paperConfig().environment.frostedIce.delay.min, world.paperConfig().environment.frostedIce.delay.max)); // Paper - use configurable min/max delay
}
}