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Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 6ffe5a68 Add RecipeChoice.ExactChoice API for NBT matches on ingredients ffccf6b7 SPIGOT-4560: Add HumanEntity.sleep and related APIs CraftBukkit Changes:917411fd
Remove redundant BlockPosition creation from sleep API756c38d1
Add RecipeChoice.ExactChoice API for NBT matches on ingredients8e65d8df
SPIGOT-4560: Add HumanEntity.sleep and related APIsa8382862
SPIGOT-4562: reducedDebugInfo not updated on world change
41 lines
1.3 KiB
Diff
41 lines
1.3 KiB
Diff
From 36702ab9217feee7fb8138631226888469ca70d2 Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <Blake.Galbreath@GMail.com>
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Date: Tue, 4 Sep 2018 15:01:54 -0500
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Subject: [PATCH] Expose attack cooldown methods for Player
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index ddf226a4..db6bcae5 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -1883,6 +1883,26 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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* @param profile The new profile to use
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*/
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void setPlayerProfile(PlayerProfile profile);
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+
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+ /**
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+ * Returns the amount of ticks the current cooldown lasts
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+ *
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+ * @return Amount of ticks cooldown will last
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+ */
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+ float getCooldownPeriod();
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+
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+ /**
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+ * Returns the percentage of attack power available based on the cooldown (zero to one).
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+ *
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+ * @param adjustTicks Amount of ticks to add to cooldown counter for this calculation
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+ * @return Percentage of attack power available
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+ */
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+ float getCooledAttackStrength(float adjustTicks);
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+
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+ /**
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+ * Reset the cooldown counter to 0, effectively starting the cooldown period.
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+ */
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+ void resetCooldown();
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// Paper end
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// Spigot start
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--
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2.20.1
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