Paper/Spigot-Server-Patches/0100-Do-not-load-chunks-for-light-checks.patch
2017-05-14 16:06:27 -05:00

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From 9c522bb9ad65ef25793a4b39034ba45e9d7fe8a4 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 31 Mar 2016 19:17:58 -0400
Subject: [PATCH] Do not load chunks for light checks
Should only happen for blocks on the edge that uses neighbors light level
(certain blocks). In that case, there will be 3-4 other neighbors to get a light level from.
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index ae470656b..036d96fa7 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -762,6 +762,7 @@ public abstract class World implements IBlockAccess {
if (blockposition.getY() >= 256) {
blockposition = new BlockPosition(blockposition.getX(), 255, blockposition.getZ());
}
+ if (!this.isLoaded(blockposition)) return 0; // Paper
Chunk chunk = this.getChunkAtWorldCoords(blockposition);
--
2.13.0