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9c79dd3214
the first 'major' change in this PR is to cache the generated event executrs from the ASM class, by doing this we only generate a single class for every method that we need an executor for, thus reducing the number of classes that are needed, especially in cases where plugins re/unregister events all the time. The second change is to modify the generated classloader map, generated classloaders are not held against the plugin itself but the classloader that the event is declared in, the implication here is that we cannot drop generated classloaders when a plugin disable, and so we use a guava weak-key'd hashmap, downfall here is that classes won't be GC'd until guava drops the generated classloader, however the first change should deal with most of the grunt.
265 lines
8.7 KiB
Diff
265 lines
8.7 KiB
Diff
From bcbcc7dd8033e55027d77c7eaeaea3b6288b643e Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 17 Jun 2017 16:30:44 -0400
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Subject: [PATCH] Profile Lookup Events
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Adds a Pre Lookup Event and a Post Lookup Event so that plugins may prefill in profile data, and cache the responses from
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profiles that had to be looked up.
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diff --git a/pom.xml b/pom.xml
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index 31b6f51b..60e9f910 100644
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--- a/pom.xml
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+++ b/pom.xml
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@@ -62,6 +62,13 @@
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<!-- Trove Provided by CraftBukkit -->
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<scope>provided</scope>
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</dependency>
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+ <!-- Paper - Add Authlib for Profile API -->
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+ <dependency>
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+ <groupId>com.mojang</groupId>
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+ <artifactId>authlib</artifactId>
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+ <version>1.5.25</version> <!-- keep in sync with major MC versions -->
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+ <scope>compile</scope> <!-- expose to Plugins -->
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+ </dependency>
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<dependency>
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<groupId>co.aikar</groupId>
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<artifactId>fastutil-lite</artifactId>
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diff --git a/src/main/java/com/destroystokyo/paper/event/profile/LookupProfileEvent.java b/src/main/java/com/destroystokyo/paper/event/profile/LookupProfileEvent.java
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new file mode 100644
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index 00000000..37e957f4
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/event/profile/LookupProfileEvent.java
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@@ -0,0 +1,53 @@
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+package com.destroystokyo.paper.event.profile;
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+
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+import com.mojang.authlib.GameProfile;
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+import org.bukkit.Bukkit;
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+import org.bukkit.event.Event;
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+import org.bukkit.event.HandlerList;
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+
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+import javax.annotation.Nonnull;
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+
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+/**
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+ * Allows a plugin to be notified anytime AFTER a Profile has been looked up from the Mojang API
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+ * This is an opportunity to view the response and potentially cache things.
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+ *
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+ * No guarantees are made about thread execution context for this event. If you need to know, check
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+ * event.isAsync()
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+ */
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+public class LookupProfileEvent extends Event {
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+
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+ private static final HandlerList handlers = new HandlerList();
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+ /**
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+ * @deprecated will be removed with 1.13
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+ */
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+ @Deprecated
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+ private final GameProfile profile;
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+
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+ /**
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+ * @deprecated will be removed with 1.13
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+ */
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+ @Deprecated
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+ public LookupProfileEvent(@Nonnull GameProfile profile) {
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+ super(!Bukkit.isPrimaryThread());
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+ this.profile = profile;
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+ }
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+
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+ /**
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+ * @return The profile that was recently looked up. This profile can be mutated
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+ * @deprecated will be removed with 1.13
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+ */
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+ @Deprecated
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+ @Nonnull
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+ public GameProfile getProfile() {
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+ return profile;
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+ }
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+
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+ @Override
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+ public HandlerList getHandlers() {
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+ return handlers;
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+ }
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+
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+ public static HandlerList getHandlerList() {
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+ return handlers;
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+ }
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+}
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diff --git a/src/main/java/com/destroystokyo/paper/event/profile/PreLookupProfileEvent.java b/src/main/java/com/destroystokyo/paper/event/profile/PreLookupProfileEvent.java
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new file mode 100644
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index 00000000..455ffaa1
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/event/profile/PreLookupProfileEvent.java
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@@ -0,0 +1,170 @@
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+package com.destroystokyo.paper.event.profile;
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+
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+import com.google.common.collect.Multimap;
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+import com.google.common.collect.Sets;
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+import com.mojang.authlib.GameProfile;
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+import com.mojang.authlib.GameProfileRepository;
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+import com.mojang.authlib.ProfileLookupCallback;
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+import com.mojang.authlib.properties.Property;
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+import com.mojang.authlib.properties.PropertyMap;
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+import org.bukkit.Bukkit;
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+import org.bukkit.event.Event;
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+import org.bukkit.event.HandlerList;
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+
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+import javax.annotation.Nonnull;
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+import javax.annotation.Nullable;
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+import java.util.Set;
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+import java.util.UUID;
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+
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+/**
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+ * Allows a plugin to intercept a Profile Lookup for a Profile by name
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+ *
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+ * At the point of event fire, the UUID and properties are unset.
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+ *
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+ * If a plugin sets the UUID, and optionally the properties, the API call to look up the profile may be skipped.
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+ *
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+ * No guarantees are made about thread execution context for this event. If you need to know, check
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+ * event.isAsync()
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+ */
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+public class PreLookupProfileEvent extends Event {
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+
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+ private static final HandlerList handlers = new HandlerList();
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+ private final String name;
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+ private UUID uuid;
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+ /**
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+ * @deprecated will be removed with 1.13
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+ */
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+ @Deprecated
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+ private PropertyMap properties = new PropertyMap();
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+
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+ public PreLookupProfileEvent(@Nonnull String name) {
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+ super(!Bukkit.isPrimaryThread());
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+ this.name = name;
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+ }
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+
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+ /**
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+ * @return Name of the profile
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+ */
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+ @Nonnull
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+ public String getName() {
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+ return name;
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+ }
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+
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+ /**
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+ * If this value is left null by the completion of the event call, then the server will
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+ * trigger a call to the Mojang API to look up the UUID (Network Request), and subsequently, fire a
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+ * {@link LookupProfileEvent}
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+ *
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+ * @return The UUID of the profile if it has already been provided by a plugin
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+ */
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+ @Nullable
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+ public UUID getUUID() {
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+ return uuid;
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+ }
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+
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+ /**
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+ * Sets the UUID for this player name. This will skip the initial API call to find the players UUID.
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+ *
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+ * However, if Profile Properties are needed by the server, you must also set them or else an API call will still be made.
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+ *
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+ * @param uuid the UUID to set on the {@link GameProfile} or null to reset
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+ */
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+ public void setUUID(@Nullable UUID uuid) {
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+ this.uuid = uuid;
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+ }
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+
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+ /**
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+ * Get the properties for this profile
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+ *
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+ * @return the property map to attach to the new {@link GameProfile}
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+ * @deprecated will be removed with 1.13
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+ */
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+ @Deprecated
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+ @Nonnull
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+ public Multimap<String, Property> getProperties() {
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+ return properties;
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+ }
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+
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+ /**
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+ * Completely replaces all Properties with the new provided properties
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+ * @param properties the properties to set on the new profile
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+ * @deprecated will be removed with 1.13
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+ */
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+ @Deprecated
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+ public void setProperties(Multimap<String, Property> properties) {
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+ this.properties = new PropertyMap();
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+ this.properties.putAll(properties);
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+ }
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+
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+ /**
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+ * Adds additional properties, without removing the original properties
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+ * @param properties the properties to add to the existing properties
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+ * @deprecated will be removed with 1.13
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+ */
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+ @Deprecated
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+ public void addProperties(Multimap<String, Property> properties) {
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+ this.properties.putAll(properties);
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+ }
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+
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+ @Override
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+ public HandlerList getHandlers() {
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+ return handlers;
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+ }
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+
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+ public static HandlerList getHandlerList() {
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+ return handlers;
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+ }
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+
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+ /**
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+ * Wraps the Profile Repository so we can intercept all lookups
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+ * @deprecated will be removed with 1.13
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+ */
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+ @Deprecated
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+ public static GameProfileRepository wrapProfileRepository(final GameProfileRepository orig) {
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+ return (names, agent, callback) -> {
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+ Set<String> unfoundNames = Sets.newHashSet();
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+ for (String name : names) {
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+ PreLookupProfileEvent event = new PreLookupProfileEvent(name);
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+ event.callEvent();
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+ if (event.getUUID() != null) {
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+ // Plugin provided UUI, we can skip network call.
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+ GameProfile gameprofile = new GameProfile(event.getUUID(), name);
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+ // We might even have properties!
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+ gameprofile.getProperties().putAll(event.getProperties());
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+ callback.onProfileLookupSucceeded(gameprofile);
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+ } else {
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+ unfoundNames.add(name);
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+ }
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+ }
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+
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+ // Some things were not found.... Proceed to look up.
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+ if (!unfoundNames.isEmpty() && orig != null) {
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+ String[] namesArr = unfoundNames.toArray(new String[unfoundNames.size()]);
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+ orig.findProfilesByNames(namesArr, agent, new PreProfileLookupCallback(callback));
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+ }
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+ };
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+ }
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+
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+ /**
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+ * @deprecated will be removed with 1.13
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+ */
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+ @Deprecated
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+ private static class PreProfileLookupCallback implements ProfileLookupCallback {
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+ private final ProfileLookupCallback callback;
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+
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+ PreProfileLookupCallback(ProfileLookupCallback callback) {
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+ this.callback = callback;
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+ }
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+
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+ @Override
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+ public void onProfileLookupSucceeded(GameProfile gameProfile) {
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+ new LookupProfileEvent(gameProfile).callEvent();
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+ callback.onProfileLookupSucceeded(gameProfile);
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+ }
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+
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+ @Override
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+ public void onProfileLookupFailed(GameProfile gameProfile, Exception e) {
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+ callback.onProfileLookupFailed(gameProfile, e);
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+ }
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+ }
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+}
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--
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2.14.1
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