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"It was from a different time before books were as jank as they are now. As time has gone on they've only proven to be worse and worse."
33 lines
1.4 KiB
Diff
33 lines
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <Blake.Galbreath@GMail.com>
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Date: Tue, 4 Sep 2018 15:02:00 -0500
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Subject: [PATCH] Expose attack cooldown methods for Player
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index 1800119160d5711b694c14e9dde175b11c06ce61..6950e36b5e0522ba40874d3c786e5dff2ad12fed 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -2232,6 +2232,21 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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connection.send(new net.minecraft.network.protocol.game.ClientboundOpenBookPacket(net.minecraft.world.InteractionHand.MAIN_HAND));
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connection.send(new net.minecraft.network.protocol.game.ClientboundContainerSetSlotPacket(0, slot, inventory.getSelected()));
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}
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+
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+ @Override
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+ public float getCooldownPeriod() {
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+ return getHandle().getCurrentItemAttackStrengthDelay();
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+ }
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+
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+ @Override
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+ public float getCooledAttackStrength(float adjustTicks) {
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+ return getHandle().getAttackStrengthScale(adjustTicks);
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+ }
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+
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+ @Override
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+ public void resetCooldown() {
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+ getHandle().resetAttackStrengthTicker();
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+ }
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// Paper end
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// Spigot start
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