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dc684c60d1
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
26 lines
1.7 KiB
Diff
26 lines
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Mon, 13 Sep 2021 18:55:45 -0700
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Subject: [PATCH] prevent unintended light block manipulation
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diff --git a/src/main/java/net/minecraft/world/level/block/LightBlock.java b/src/main/java/net/minecraft/world/level/block/LightBlock.java
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index 01722473a4861533dba0ab6edf3982c0278c41e1..2b3c395529a15c9f07a4c0cff7f82199298bcb6d 100644
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--- a/src/main/java/net/minecraft/world/level/block/LightBlock.java
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+++ b/src/main/java/net/minecraft/world/level/block/LightBlock.java
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@@ -49,6 +49,14 @@ public class LightBlock extends Block implements SimpleWaterloggedBlock {
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builder.add(LEVEL, WATERLOGGED);
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}
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+ // Paper start - prevent unintended light block manipulation
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+ @Override
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+ protected net.minecraft.world.ItemInteractionResult useItemOn(final ItemStack stack, final BlockState state, final Level world, final BlockPos pos, final Player player, final net.minecraft.world.InteractionHand hand, final BlockHitResult hit) {
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+ if (player.getItemInHand(hand).getItem() != Items.LIGHT || !player.mayInteract(world, pos) || !player.mayUseItemAt(pos, hit.getDirection(), player.getItemInHand(hand))) { return net.minecraft.world.ItemInteractionResult.SKIP_DEFAULT_BLOCK_INTERACTION; } // Paper - Prevent unintended light block manipulation
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+ return super.useItemOn(stack, state, world, pos, player, hand, hit);
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+ }
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+ // Paper end - prevent unintended light block manipulation
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+
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@Override
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protected InteractionResult useWithoutItem(BlockState state, Level world, BlockPos pos, Player player, BlockHitResult hit) {
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if (!world.isClientSide && player.canUseGameMasterBlocks()) {
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