Paper/Spigot-Server-Patches/0400-Use-more-reasonable-thread-count-default-for-bootstr.patch
Aikar 0f455f00ed
Use at minimum 2 threads for Data fixers
Per MC-138093 comments, ForkJoinPool uses unlimited threads if
parallelism is ever 1. A 2 core machine will end up with 1
with the change I had previously made, so bumped the min
to 2 so we will never trigger the unlimited thread situation.

This aligns the min back with Spigot, but allows use of more
threads on systems with more cores.
2018-11-05 17:25:08 -05:00

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Diff

From 7ac07ac07ac07ac07ac07ac07ac07ac07ac07ac0 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 23 Oct 2018 23:14:38 -0400
Subject: [PATCH] Use more reasonable thread count default for bootstrap
diff --git a/src/main/java/net/minecraft/server/DataConverterRegistry.java b/src/main/java/net/minecraft/server/DataConverterRegistry.java
index 7ac07ac07ac0..7ac07ac07ac0 100644
--- a/src/main/java/net/minecraft/server/DataConverterRegistry.java
+++ b/src/main/java/net/minecraft/server/DataConverterRegistry.java
@@ -22,7 +22,7 @@ public class DataConverterRegistry {
a(datafixerbuilder);
// CraftBukkit start
- ForkJoinPool pool = new ForkJoinPool(Integer.getInteger("net.minecraft.server.DataConverterRegistry.bootstrapThreads", Math.min(Runtime.getRuntime().availableProcessors(), 2)));
+ ForkJoinPool pool = new ForkJoinPool(Integer.getInteger("net.minecraft.server.DataConverterRegistry.bootstrapThreads", Math.min(6, Math.max(Runtime.getRuntime().availableProcessors() - 2, 2)))); // Paper - use more reasonable default - 2 is hard minimum to avoid using unlimited threads
DataFixer fixer = datafixerbuilder.build(pool);
pool.shutdown();
return fixer;
--
2.19.1