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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 45d9c73c SPIGOT-7043: EnderChest does not implement Lidded 86b95f34 SPIGOT-7047: Add Player#getLastDeathLocation CraftBukkit Changes: b2557f6ac SPIGOT-7041: Custom BiomeProvider not used when world set to type FLAT 732c50cab SPIGOT-7043: EnderChest does not implement Lidded 6209029ea SPIGOT-7048: addPassenger() not working when vehicle is player 3aa7836df SPIGOT-7047: Add Player#getLastDeathLocation 7d522cd26 SPIGOT-7050: Enchantment data of items will not be saved correctly when saved in YAML configuration file Spigot Changes: 1dffefb4 Rebuild patches
20 lines
1.6 KiB
Diff
20 lines
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Tue, 22 Mar 2016 12:04:28 -0500
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Subject: [PATCH] Configurable spawn chances for skeleton horses
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index e01f380fea580e98e62444902bdef5694dc0ffd0..6414e672dc05c772c49e14aa0cd552d888b29b31 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -586,7 +586,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
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blockposition = this.findLightningTargetAround(this.getBlockRandomPos(j, 0, k, 15));
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if (this.isRainingAt(blockposition)) {
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DifficultyInstance difficultydamagescaler = this.getCurrentDifficultyAt(blockposition);
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- boolean flag1 = this.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.getEffectiveDifficulty() * 0.01D && !this.getBlockState(blockposition.below()).is(Blocks.LIGHTNING_ROD);
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+ boolean flag1 = this.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.getEffectiveDifficulty() * this.paperConfig().entities.spawning.skeletonHorseThunderSpawnChance.or(0.01D) && !this.getBlockState(blockposition.below()).is(Blocks.LIGHTNING_ROD); // Paper
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if (flag1) {
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SkeletonHorse entityhorseskeleton = (SkeletonHorse) EntityType.SKELETON_HORSE.create(this);
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