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1ee368448e
This method will return the Block a player is looking at while taking into consideration the AABB of each block in the path. For example, you can look through the 1/4 space of air in a Stair block and get the block behind it instead of the Stair block you are looking past.
74 lines
4.0 KiB
Diff
74 lines
4.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <Blake.Galbreath@GMail.com>
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Date: Mon, 3 Sep 2018 18:20:03 -0500
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Subject: [PATCH] Add ray tracing methods to LivingEntity
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diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
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index 904b67c26..890a3a02b 100644
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--- a/src/main/java/net/minecraft/server/EntityLiving.java
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+++ b/src/main/java/net/minecraft/server/EntityLiving.java
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@@ -0,0 +0,0 @@ public abstract class EntityLiving extends Entity {
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}
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// Paper start
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+ public MovingObjectPosition getRayTrace(int maxDistance) {
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+ return getRayTrace(maxDistance, FluidCollisionOption.NEVER);
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+ }
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+
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+ public MovingObjectPosition getRayTrace(int maxDistance, FluidCollisionOption fluidCollisionOption) {
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+ if (maxDistance < 1 || maxDistance > 120) {
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+ throw new IllegalArgumentException("maxDistance must be between 1-120");
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+ }
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+
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+ Vec3D start = new Vec3D(locX, locY + getHeadHeight(), locZ);
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+ org.bukkit.util.Vector dir = getBukkitEntity().getLocation().getDirection().multiply(maxDistance);
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+ Vec3D end = new Vec3D(start.x + dir.getX(), start.y + dir.getY(), start.z + dir.getZ());
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+
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+ return world.rayTrace(start, end, fluidCollisionOption);
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+ }
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+
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public int shieldBlockingDelay = world.paperConfig.shieldBlockingDelay;
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public int getShieldBlockingDelay() {
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diff --git a/src/main/java/net/minecraft/server/MovingObjectPosition.java b/src/main/java/net/minecraft/server/MovingObjectPosition.java
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index 6d5dbe89a..a31f9f607 100644
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--- a/src/main/java/net/minecraft/server/MovingObjectPosition.java
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+++ b/src/main/java/net/minecraft/server/MovingObjectPosition.java
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@@ -0,0 +0,0 @@ public class MovingObjectPosition {
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this.pos = vec3d;
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}
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+ public BlockPosition getBlockPosition() { return a(); } // Paper - OBFHELPER
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public BlockPosition a() {
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return this.e;
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}
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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index 0860f2334..028495700 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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@@ -0,0 +0,0 @@ public class CraftLivingEntity extends CraftEntity implements LivingEntity {
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return blocks.get(0);
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}
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+ // Paper start
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+ public Block getTargetBlock(int maxDistance, com.destroystokyo.paper.block.TargetBlockInfo.FluidMode fluidMode) {
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+ net.minecraft.server.MovingObjectPosition rayTrace = getHandle().getRayTrace(maxDistance, net.minecraft.server.MCUtil.getNMSFluidCollisionOption(fluidMode));
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+ return rayTrace == null ? null : org.bukkit.craftbukkit.block.CraftBlock.at(getHandle().world, rayTrace.getBlockPosition());
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+ }
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+
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+ public org.bukkit.block.BlockFace getTargetBlockFace(int maxDistance, com.destroystokyo.paper.block.TargetBlockInfo.FluidMode fluidMode) {
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+ net.minecraft.server.MovingObjectPosition rayTrace = getHandle().getRayTrace(maxDistance, net.minecraft.server.MCUtil.getNMSFluidCollisionOption(fluidMode));
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+ return rayTrace == null ? null : net.minecraft.server.MCUtil.toBukkitBlockFace(rayTrace.direction);
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+ }
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+
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+ public com.destroystokyo.paper.block.TargetBlockInfo getTargetBlockInfo(int maxDistance, com.destroystokyo.paper.block.TargetBlockInfo.FluidMode fluidMode) {
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+ net.minecraft.server.MovingObjectPosition rayTrace = getHandle().getRayTrace(maxDistance, net.minecraft.server.MCUtil.getNMSFluidCollisionOption(fluidMode));
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+ return rayTrace == null ? null : new com.destroystokyo.paper.block.TargetBlockInfo(org.bukkit.craftbukkit.block.CraftBlock.at(getHandle().world, rayTrace.getBlockPosition()), net.minecraft.server.MCUtil.toBukkitBlockFace(rayTrace.direction));
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+ }
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+ // Paper end
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+
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public List<Block> getLastTwoTargetBlocks(Set<Material> transparent, int maxDistance) {
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return getLineOfSight(transparent, maxDistance, 2);
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}
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--
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