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* Only send global sounds to same world if limiting radius * respect global sound events gamerule Co-authored-by: Evan McCarthy <evanmccarthy@outlook.com> Co-authored-by: lexikiq <noellekiq@gmail.com> Co-authored-by: Aikar <aikar@aikar.co> |
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ChunkHolder.java.patch | ||
ChunkMap.java.patch | ||
DistanceManager.java.patch | ||
ServerChunkCache.java.patch | ||
ServerEntity.java.patch | ||
ServerLevel.java.patch | ||
ServerPlayer.java.patch | ||
ServerPlayerGameMode.java.patch | ||
TicketType.java.patch | ||
WorldGenRegion.java.patch |