Paper/Spigot-Server-Patches/0284-Configurable-Bed-Search-Radius.patch
Aikar 459987d69f
More improvements to activation range, improve turtles
improved the water code so that immunity wont trigger if the entity
has the water pathfinder system active, so this improves support
for all entities that know how to behave in water.

Merged 2 EAR patches together, and removed an MCUtil method that
doesnt have a purpose anymore
2018-10-04 23:18:46 -04:00

106 lines
4.4 KiB
Diff

From 8eb4fdbb9a85ee002833fb2317b9ae125b5b1816 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 4 Jul 2018 15:22:06 -0400
Subject: [PATCH] Configurable Bed Search Radius
Allows you to increase how far to check for a safe place to respawn
a player near their bed, allowing a better chance to respawn the
player at their bed should it of became obstructed.
Defaults to vanilla 1.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 85296e48db..deb0d4f053 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -438,4 +438,15 @@ public class PaperWorldConfig {
private void scanForLegacyEnderDragon() {
scanForLegacyEnderDragon = getBoolean("game-mechanics.scan-for-legacy-ender-dragon", true);
}
+
+ public int bedSearchRadius = 1;
+ private void bedSearchRadius() {
+ bedSearchRadius = getInt("bed-search-radius", 1);
+ if (bedSearchRadius < 1) {
+ bedSearchRadius = 1;
+ }
+ if (bedSearchRadius > 1) {
+ log("Bed Search Radius: " + bedSearchRadius);
+ }
+ }
}
diff --git a/src/main/java/net/minecraft/server/BlockBed.java b/src/main/java/net/minecraft/server/BlockBed.java
index 4f97ff6f18..230c05ff07 100644
--- a/src/main/java/net/minecraft/server/BlockBed.java
+++ b/src/main/java/net/minecraft/server/BlockBed.java
@@ -166,6 +166,52 @@ public class BlockBed extends BlockFacingHorizontal implements ITileEntity {
@Nullable
public static BlockPosition a(IBlockAccess iblockaccess, BlockPosition blockposition, int i) {
EnumDirection enumdirection = (EnumDirection)iblockaccess.getType(blockposition).get(FACING);
+ // Paper - replace whole method
+ World world = (World) iblockaccess;
+ int radius = world.paperConfig.bedSearchRadius;
+ for (int r = 1; r <= radius; r++) {
+ int x = -r;
+ int z = r;
+
+ // Iterates the edge of half of the box; then negates for other half.
+ while (x <= r && z > -r) {
+ for (int y = -1; y <= 1; y++) {
+ BlockPosition pos = blockposition.add(x, y, z);
+ if (isSafeRespawn(world, pos)) {
+ if (i-- <= 0) {
+ return pos;
+ }
+ }
+ pos = blockposition.add(-x, y, -z);
+ if (isSafeRespawn(world, pos)) {
+ if (i-- <= 0) {
+ return pos;
+ }
+ }
+
+ pos = blockposition.add(enumdirection.getAdjacentX() + x, y, enumdirection.getAdjacentZ() + z);
+ if (isSafeRespawn(world, pos)) {
+ if (i-- <= 0) {
+ return pos;
+ }
+ }
+
+ pos = blockposition.add(enumdirection.getAdjacentX() - x, y, enumdirection.getAdjacentZ() - z);
+ if (isSafeRespawn(world, pos)) {
+ if (i-- <= 0) {
+ return pos;
+ }
+ }
+ }
+ if (x < r) {
+ x++;
+ } else {
+ z--;
+ }
+ }
+ }
+
+ return null; /* // Paper comment out
int j = blockposition.getX();
int k = blockposition.getY();
int l = blockposition.getZ();
@@ -190,9 +236,12 @@ public class BlockBed extends BlockFacingHorizontal implements ITileEntity {
}
}
- return null;
+ return null;*/ // Paper
}
+ protected static boolean isSafeRespawn(IBlockAccess iblockaccess, BlockPosition blockposition) { // Paper - OBFHELPER + behavior improvement
+ return a(iblockaccess, blockposition) && iblockaccess.getType(blockposition.down()).getMaterial().isBuildable(); // Paper - ensure solid block
+ }
protected static boolean a(IBlockAccess iblockaccess, BlockPosition blockposition) {
return iblockaccess.getType(blockposition.down()).q() && !iblockaccess.getType(blockposition).getMaterial().isBuildable() && !iblockaccess.getType(blockposition.up()).getMaterial().isBuildable();
}
--
2.19.0