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41647af74c
We cannot put blocking network I/O onto the worldgen threads, this will crash the server if it stalls
23 lines
1.3 KiB
Diff
23 lines
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Nassim Jahnke <jahnke.nassim@gmail.com>
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Date: Wed, 8 Jun 2022 10:52:18 +0200
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Subject: [PATCH] Move range check for block placing up
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index c9da8961af6ae392230355ef722e5f9be4e3fc5c..f3a8b36956dbb8b9396bac4fc17aae7a3cb1d594 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -1763,6 +1763,11 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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ItemStack itemstack = this.player.getItemInHand(enumhand);
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BlockHitResult movingobjectpositionblock = packet.getHitResult();
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Vec3 vec3d = movingobjectpositionblock.getLocation();
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+ // Paper start - improve distance check
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+ if (!Double.isFinite(vec3d.x) || !Double.isFinite(vec3d.y) || !Double.isFinite(vec3d.z)) {
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+ return;
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+ }
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+ // Paper end
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BlockPos blockposition = movingobjectpositionblock.getBlockPos();
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Vec3 vec3d1 = Vec3.atCenterOf(blockposition);
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