mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-23 11:06:29 +01:00
385f313a8b
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: d41796de SPIGOT-7071: Add Player#stopSound(SoundCategory category) 61dae5b2 SPIGOT-7011, SPIGOT-7065: Overhaul of structures CraftBukkit Changes: 991aeda12 SPIGOT-1729, SPIGOT-7090: Keep precision in teleportation between worlds 5c9a5f628 SPIGOT-7071: Add Player#stopSound(SoundCategory category) 68f888ded SPIGOT-7011, SPIGOT-7065: Overhaul of structures 0231a3746 Remove outdated build delay. Spigot Changes: 475f6008 Rebuild patches 8ce1761f Rebuild patches
33 lines
2.1 KiB
Diff
33 lines
2.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Nassim Jahnke <jahnke.nassim@gmail.com>
|
|
Date: Wed, 2 Mar 2022 09:45:56 +0100
|
|
Subject: [PATCH] Force close world loading screen
|
|
|
|
Dead players would be stuck in the world loading screen and other players may
|
|
miss messages and similar sent in the join event if chunk loading is slow.
|
|
Paper already circumvents falling through the world before chunks are loaded,
|
|
so we do not need that. The client only needs the chunk it is currently in to
|
|
be loaded to close the loading screen, so we just send an empty one.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
|
|
index e57636efacedf1c6f1ccd4f01f7e94d6fda2ff4f..c247d27e516d1d7c5dc1e4b50ff6c81cbc54b0cc 100644
|
|
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
|
|
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
|
|
@@ -422,6 +422,16 @@ public abstract class PlayerList {
|
|
|
|
// Paper start - move vehicle into method so it can be called above - short circuit around that code
|
|
onPlayerJoinFinish(player, worldserver1, s1);
|
|
+ // Paper start - Send empty chunk, so players aren't stuck in the world loading screen with our chunk system not sending chunks when dead
|
|
+ if (player.isDeadOrDying()) {
|
|
+ net.minecraft.core.Holder<net.minecraft.world.level.biome.Biome> plains = worldserver1.registryAccess().registryOrThrow(net.minecraft.core.Registry.BIOME_REGISTRY)
|
|
+ .getHolderOrThrow(net.minecraft.world.level.biome.Biomes.PLAINS);
|
|
+ player.connection.send(new net.minecraft.network.protocol.game.ClientboundLevelChunkWithLightPacket(
|
|
+ new net.minecraft.world.level.chunk.EmptyLevelChunk(worldserver1, player.chunkPosition(), plains),
|
|
+ worldserver1.getLightEngine(), null, null, true, false)
|
|
+ );
|
|
+ }
|
|
+ // Paper end
|
|
}
|
|
private void mountSavedVehicle(ServerPlayer player, ServerLevel worldserver1, CompoundTag nbttagcompound) {
|
|
// Paper end
|