Paper/patches/server/0683-Optimise-random-block-ticking.patch
Jake Potrebic de04cbced5
Updated Upstream (Bukkit/CraftBukkit) (#10034)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
f29cb801 Separate checkstyle-suppressions file is not required
86f99bbe SPIGOT-7540, PR-946: Add ServerTickManager API
d4119585 SPIGOT-6903, PR-945: Add BlockData#getMapColor
b7a2ed41 SPIGOT-7530, PR-947: Add Player#removeResourcePack
9dd56255 SPIGOT-7527, PR-944: Add WindCharge#explode()
994a6163 Attempt upgrade of resolver libraries

CraftBukkit Changes:
b3b43a6ad Add Checkstyle check for unused imports
13fb3358e SPIGOT-7544: Scoreboard#getEntries() doesn't get entries but class names
3dda99c06 SPIGOT-7540, PR-1312: Add ServerTickManager API
2ab4508c0 SPIGOT-6903, PR-1311: Add BlockData#getMapColor
1dbdbbed4 PR-1238: Remove unnecessary sign ticking
659728d2a MC-264285, SPIGOT-7439, PR-1237: Fix unbreakable flint and steel is completely consumed while igniting creeper
e37e29ce0 Increase outdated build delay
c00438b39 SPIGOT-7530, PR-1313: Add Player#removeResourcePack
492dd80ce SPIGOT-7527, PR-1310: Add WindCharge#explode()
e11fbb9d7 Upgrade MySQL driver
9f3a0bd2a Attempt upgrade of resolver libraries
60d16d7ca PR-1306: Centralize Bukkit and Minecraft entity conversion

Spigot Changes:
06d602e7 Rebuild patches
2023-12-16 18:09:28 -08:00

462 lines
21 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sun, 20 Jun 2021 16:19:26 -0700
Subject: [PATCH] Optimise random block ticking
Massive performance improvement for random block ticking.
The performance increase comes from the fact that the vast
majority of attempted block ticks (~95% in my testing) fail
because the randomly selected block is not tickable.
Now only tickable blocks are targeted, however this means that
the maximum number of block ticks occurs per chunk. However,
not all chunks are going to be targeted. The percent chance
of a chunk being targeted is based on how many tickable blocks
are in the chunk.
This means that while block ticks are spread out less, the
total number of blocks ticked per world tick remains the same.
Therefore, the chance of a random tickable block being ticked
remains the same.
diff --git a/src/main/java/io/papermc/paper/util/math/ThreadUnsafeRandom.java b/src/main/java/io/papermc/paper/util/math/ThreadUnsafeRandom.java
new file mode 100644
index 0000000000000000000000000000000000000000..7d93652c1abbb6aee6eb7c26cf35d4d032ef7b69
--- /dev/null
+++ b/src/main/java/io/papermc/paper/util/math/ThreadUnsafeRandom.java
@@ -0,0 +1,65 @@
+package io.papermc.paper.util.math;
+
+import net.minecraft.util.RandomSource;
+import net.minecraft.world.level.levelgen.LegacyRandomSource;
+import net.minecraft.world.level.levelgen.PositionalRandomFactory;
+import org.checkerframework.checker.nullness.qual.NonNull;
+import org.checkerframework.framework.qual.DefaultQualifier;
+
+@DefaultQualifier(NonNull.class)
+public final class ThreadUnsafeRandom extends LegacyRandomSource {
+
+ // See javadoc and internal comments for java.util.Random where these values come from, how they are used, and the author for them.
+ private static final long multiplier = 0x5DEECE66DL;
+ private static final long addend = 0xBL;
+ private static final long mask = (1L << 48) - 1;
+
+ private static long initialScramble(long seed) {
+ return (seed ^ multiplier) & mask;
+ }
+
+ private long seed;
+
+ public ThreadUnsafeRandom(long seed) {
+ super(seed);
+ }
+
+ @Override
+ public RandomSource fork() {
+ return new ThreadUnsafeRandom(this.nextLong());
+ }
+
+ @Override
+ public PositionalRandomFactory forkPositional() {
+ throw new UnsupportedOperationException();
+ }
+
+ @Override
+ public void setSeed(long seed) {
+ // note: called by Random constructor
+ this.seed = initialScramble(seed);
+ }
+
+ @Override
+ public int next(int bits) {
+ // avoid the expensive CAS logic used by superclass
+ return (int) (((this.seed = this.seed * multiplier + addend) & mask) >>> (48 - bits));
+ }
+
+ // Taken from
+ // https://lemire.me/blog/2016/06/27/a-fast-alternative-to-the-modulo-reduction/
+ // https://github.com/lemire/Code-used-on-Daniel-Lemire-s-blog/blob/master/2016/06/25/fastrange.c
+ // Original license is public domain
+ public static int fastRandomBounded(final long randomInteger, final long limit) {
+ // randomInteger must be [0, pow(2, 32))
+ // limit must be [0, pow(2, 32))
+ return (int)((randomInteger * limit) >>> 32);
+ }
+
+ @Override
+ public int nextInt(int bound) {
+ // yes this breaks random's spec
+ // however there's nothing that uses this class that relies on it
+ return fastRandomBounded(this.next(32) & 0xFFFFFFFFL, bound);
+ }
+}
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 716420eb3dea5a9b6d8e72d0bdf388dc37677032..cd331e0c9b46187d3ee5012f18b27bd60fbccc16 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -856,6 +856,10 @@ public class ServerLevel extends Level implements WorldGenLevel {
entityplayer.stopSleepInBed(false, false);
});
}
+ // Paper start - optimise random block ticking
+ private final BlockPos.MutableBlockPos chunkTickMutablePosition = new BlockPos.MutableBlockPos();
+ private final io.papermc.paper.util.math.ThreadUnsafeRandom randomTickRandom = new io.papermc.paper.util.math.ThreadUnsafeRandom(this.random.nextLong());
+ // Paper end
public void tickChunk(LevelChunk chunk, int randomTickSpeed) {
ChunkPos chunkcoordintpair = chunk.getPos();
@@ -865,8 +869,10 @@ public class ServerLevel extends Level implements WorldGenLevel {
ProfilerFiller gameprofilerfiller = this.getProfiler();
gameprofilerfiller.push("thunder");
+ final BlockPos.MutableBlockPos blockposition = this.chunkTickMutablePosition; // Paper - use mutable to reduce allocation rate, final to force compile fail on change
+
if (!this.paperConfig().environment.disableThunder && flag && this.isThundering() && this.spigotConfig.thunderChance > 0 && this.random.nextInt(this.spigotConfig.thunderChance) == 0) { // Spigot // Paper - disable thunder
- BlockPos blockposition = this.findLightningTargetAround(this.getBlockRandomPos(j, 0, k, 15));
+ blockposition.set(this.findLightningTargetAround(this.getBlockRandomPos(j, 0, k, 15))); // Paper
if (this.isRainingAt(blockposition)) {
DifficultyInstance difficultydamagescaler = this.getCurrentDifficultyAt(blockposition);
@@ -898,7 +904,10 @@ public class ServerLevel extends Level implements WorldGenLevel {
if (!this.paperConfig().environment.disableIceAndSnow) { // Paper
for (int l = 0; l < randomTickSpeed; ++l) {
if (this.random.nextInt(48) == 0) {
- this.tickPrecipitation(this.getBlockRandomPos(j, 0, k, 15));
+ // Paper start
+ this.getRandomBlockPosition(j, 0, k, 15, blockposition);
+ this.tickPrecipitation(blockposition, chunk);
+ // Paper end
}
}
} // Paper
@@ -906,36 +915,37 @@ public class ServerLevel extends Level implements WorldGenLevel {
gameprofilerfiller.popPush("tickBlocks");
timings.chunkTicksBlocks.startTiming(); // Paper
if (randomTickSpeed > 0) {
- LevelChunkSection[] achunksection = chunk.getSections();
-
- for (int i1 = 0; i1 < achunksection.length; ++i1) {
- LevelChunkSection chunksection = achunksection[i1];
-
- if (chunksection.isRandomlyTicking()) {
- int j1 = chunk.getSectionYFromSectionIndex(i1);
- int k1 = SectionPos.sectionToBlockCoord(j1);
-
- for (int l1 = 0; l1 < randomTickSpeed; ++l1) {
- BlockPos blockposition1 = this.getBlockRandomPos(j, k1, k, 15);
-
- gameprofilerfiller.push("randomTick");
- BlockState iblockdata = chunksection.getBlockState(blockposition1.getX() - j, blockposition1.getY() - k1, blockposition1.getZ() - k);
-
- if (iblockdata.isRandomlyTicking()) {
- iblockdata.randomTick(this, blockposition1, this.random);
- }
+ // Paper start - optimize random block ticking
+ LevelChunkSection[] sections = chunk.getSections();
+ final int minSection = io.papermc.paper.util.WorldUtil.getMinSection(this);
+ for (int sectionIndex = 0; sectionIndex < sections.length; sectionIndex++) {
+ LevelChunkSection section = sections[sectionIndex];
+ if (section == null || section.tickingList.size() == 0) continue;
+
+ int yPos = (sectionIndex + minSection) << 4;
+ for (int a = 0; a < randomTickSpeed; ++a) {
+ int tickingBlocks = section.tickingList.size();
+ int index = this.randomTickRandom.nextInt(16 * 16 * 16);
+ if (index >= tickingBlocks) {
+ continue;
+ }
- FluidState fluid = iblockdata.getFluidState();
+ long raw = section.tickingList.getRaw(index);
+ int location = com.destroystokyo.paper.util.maplist.IBlockDataList.getLocationFromRaw(raw);
+ int randomX = location & 15;
+ int randomY = ((location >>> (4 + 4)) & 255) | yPos;
+ int randomZ = (location >>> 4) & 15;
- if (fluid.isRandomlyTicking()) {
- fluid.randomTick(this, blockposition1, this.random);
- }
+ BlockPos blockposition2 = blockposition.set(j + randomX, randomY, k + randomZ);
+ BlockState iblockdata = com.destroystokyo.paper.util.maplist.IBlockDataList.getBlockDataFromRaw(raw);
- gameprofilerfiller.pop();
- }
+ iblockdata.randomTick(this, blockposition2, this.randomTickRandom);
}
+ // We drop the fluid tick since LAVA is ALREADY TICKED by the above method (See LiquidBlock).
+ // TODO CHECK ON UPDATE (ping the Canadian)
}
}
+ // Paper end - optimise random block ticking
timings.chunkTicksBlocks.stopTiming(); // Paper
gameprofilerfiller.pop();
@@ -943,17 +953,25 @@ public class ServerLevel extends Level implements WorldGenLevel {
@VisibleForTesting
public void tickPrecipitation(BlockPos pos) {
- BlockPos blockposition1 = this.getHeightmapPos(Heightmap.Types.MOTION_BLOCKING, pos);
- BlockPos blockposition2 = blockposition1.below();
+ // Paper start - optimise chunk ticking
+ tickPrecipitation(pos.mutable(), this.getChunkAt(pos));
+ }
+ public void tickPrecipitation(BlockPos.MutableBlockPos blockposition1, final LevelChunk chunk) {
+ int normalY = chunk.getHeight(Heightmap.Types.MOTION_BLOCKING, blockposition1.getX() & 15, blockposition1.getZ() & 15) + 1;
+ int downY = normalY - 1;
+ blockposition1.setY(normalY);
+ // Paper end - optimise chunk ticking
Biome biomebase = (Biome) this.getBiome(blockposition1).value();
- if (biomebase.shouldFreeze(this, blockposition2)) {
- org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockFormEvent(this, blockposition2, Blocks.ICE.defaultBlockState(), null); // CraftBukkit
+ blockposition1.setY(downY);
+ if (biomebase.shouldFreeze(this, blockposition1)) {
+ org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockFormEvent(this, blockposition1, Blocks.ICE.defaultBlockState(), null); // CraftBukkit
}
if (this.isRaining()) {
int i = this.getGameRules().getInt(GameRules.RULE_SNOW_ACCUMULATION_HEIGHT);
+ blockposition1.setY(normalY); // Paper - optimise chunk ticking
if (i > 0 && biomebase.shouldSnow(this, blockposition1)) {
BlockState iblockdata = this.getBlockState(blockposition1);
@@ -971,12 +989,13 @@ public class ServerLevel extends Level implements WorldGenLevel {
}
}
- Biome.Precipitation biomebase_precipitation = biomebase.getPrecipitationAt(blockposition2);
+ blockposition1.setY(downY); // Paper - optimise chunk ticking
+ Biome.Precipitation biomebase_precipitation = biomebase.getPrecipitationAt(blockposition1); // Paper - optimise chunk ticking
if (biomebase_precipitation != Biome.Precipitation.NONE) {
- BlockState iblockdata2 = this.getBlockState(blockposition2);
+ BlockState iblockdata2 = this.getBlockState(blockposition1); // Paper - optimise chunk ticking
- iblockdata2.getBlock().handlePrecipitation(iblockdata2, this, blockposition2, biomebase_precipitation);
+ iblockdata2.getBlock().handlePrecipitation(iblockdata2, this, blockposition1, biomebase_precipitation); // Paper - optimise chunk ticking
}
}
diff --git a/src/main/java/net/minecraft/util/BitStorage.java b/src/main/java/net/minecraft/util/BitStorage.java
index 68648c5a5e3ff079f832092af0f2f801c42d1ede..8bafd5fd7499ba4a04bf706cfd1e156073716e21 100644
--- a/src/main/java/net/minecraft/util/BitStorage.java
+++ b/src/main/java/net/minecraft/util/BitStorage.java
@@ -20,4 +20,15 @@ public interface BitStorage {
void unpack(int[] out);
BitStorage copy();
+
+ // Paper start
+ void forEach(DataBitConsumer consumer);
+
+ @FunctionalInterface
+ interface DataBitConsumer {
+
+ void accept(int location, int data);
+
+ }
+ // Paper end
}
diff --git a/src/main/java/net/minecraft/util/SimpleBitStorage.java b/src/main/java/net/minecraft/util/SimpleBitStorage.java
index 2b3fd62dca2d1475075b5dcde56cea85b749cb44..e4d0d7e8fc58b8f9f614d74a141e452166e0364c 100644
--- a/src/main/java/net/minecraft/util/SimpleBitStorage.java
+++ b/src/main/java/net/minecraft/util/SimpleBitStorage.java
@@ -124,6 +124,28 @@ public class SimpleBitStorage implements BitStorage {
return this.bits;
}
+ // Paper start
+ @Override
+ public final void forEach(DataBitConsumer consumer) {
+ int i = 0;
+ long[] along = this.data;
+ int j = along.length;
+
+ for (int k = 0; k < j; ++k) {
+ long l = along[k];
+
+ for (int i1 = 0; i1 < this.valuesPerLong; ++i1) {
+ consumer.accept(i, (int) (l & this.mask));
+ l >>= this.bits;
+ ++i;
+ if (i >= this.size) {
+ return;
+ }
+ }
+ }
+ }
+ // Paper end
+
@Override
public void getAll(IntConsumer action) {
int i = 0;
diff --git a/src/main/java/net/minecraft/util/ZeroBitStorage.java b/src/main/java/net/minecraft/util/ZeroBitStorage.java
index f0f764f36fb92c64ab2dc8a0a50c3f48321c3c9a..311625277a26c9c187025a1036978229241b965f 100644
--- a/src/main/java/net/minecraft/util/ZeroBitStorage.java
+++ b/src/main/java/net/minecraft/util/ZeroBitStorage.java
@@ -46,6 +46,15 @@ public class ZeroBitStorage implements BitStorage {
return 0;
}
+ // Paper start
+ @Override
+ public void forEach(DataBitConsumer consumer) {
+ for(int i = 0; i < this.size; ++i) {
+ consumer.accept(i, 0);
+ }
+ }
+ // Paper end
+
@Override
public void getAll(IntConsumer action) {
for(int i = 0; i < this.size; ++i) {
diff --git a/src/main/java/net/minecraft/world/entity/animal/Turtle.java b/src/main/java/net/minecraft/world/entity/animal/Turtle.java
index 722e323d2ae3f4ac8aa3197fed79f7d926d5ccfa..f8c1dfc8e121a406955348a1ec00c264d73e73f7 100644
--- a/src/main/java/net/minecraft/world/entity/animal/Turtle.java
+++ b/src/main/java/net/minecraft/world/entity/animal/Turtle.java
@@ -87,7 +87,7 @@ public class Turtle extends Animal {
}
public void setHomePos(BlockPos pos) {
- this.entityData.set(Turtle.HOME_POS, pos);
+ this.entityData.set(Turtle.HOME_POS, pos.immutable()); // Paper - called with mutablepos...
}
public BlockPos getHomePos() {
diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
index 526ed13d199c0469cc68efb57dad0ccf40317c0c..10ffc49a68fae99cf6d3da92553d703df0f35f1e 100644
--- a/src/main/java/net/minecraft/world/level/Level.java
+++ b/src/main/java/net/minecraft/world/level/Level.java
@@ -1400,10 +1400,18 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
public abstract RecipeManager getRecipeManager();
public BlockPos getBlockRandomPos(int x, int y, int z, int l) {
+ // Paper start - allow use of mutable pos
+ BlockPos.MutableBlockPos ret = new BlockPos.MutableBlockPos();
+ this.getRandomBlockPosition(x, y, z, l, ret);
+ return ret.immutable();
+ }
+ public final BlockPos.MutableBlockPos getRandomBlockPosition(int x, int y, int z, int l, BlockPos.MutableBlockPos out) {
+ // Paper end
this.randValue = this.randValue * 3 + 1013904223;
int i1 = this.randValue >> 2;
- return new BlockPos(x + (i1 & 15), y + (i1 >> 16 & l), z + (i1 >> 8 & 15));
+ out.set(x + (i1 & 15), y + (i1 >> 16 & l), z + (i1 >> 8 & 15)); // Paper - change to setValues call
+ return out; // Paper
}
public boolean noSave() {
diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java
index b8fee4f8a0cfe32b9ef7f3f3cf818cbaec0d3fca..12edaf88cca54540c617239ac31b2263dfa0ecd7 100644
--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java
+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java
@@ -25,6 +25,7 @@ public class LevelChunkSection {
public final PalettedContainer<BlockState> states;
// CraftBukkit start - read/write
private PalettedContainer<Holder<Biome>> biomes;
+ public final com.destroystokyo.paper.util.maplist.IBlockDataList tickingList = new com.destroystokyo.paper.util.maplist.IBlockDataList(); // Paper
public LevelChunkSection(PalettedContainer<BlockState> datapaletteblock, PalettedContainer<Holder<Biome>> palettedcontainerro) {
// CraftBukkit end
@@ -77,6 +78,9 @@ public class LevelChunkSection {
--this.nonEmptyBlockCount;
if (iblockdata1.isRandomlyTicking()) {
--this.tickingBlockCount;
+ // Paper start
+ this.tickingList.remove(x, y, z);
+ // Paper end
}
}
@@ -88,6 +92,9 @@ public class LevelChunkSection {
++this.nonEmptyBlockCount;
if (state.isRandomlyTicking()) {
++this.tickingBlockCount;
+ // Paper start
+ this.tickingList.add(x, y, z, state);
+ // Paper end
}
}
@@ -115,40 +122,31 @@ public class LevelChunkSection {
}
public void recalcBlockCounts() {
- class a implements PalettedContainer.CountConsumer<BlockState> {
-
- public int nonEmptyBlockCount;
- public int tickingBlockCount;
- public int tickingFluidCount;
-
- a() {}
-
- public void accept(BlockState iblockdata, int i) {
- FluidState fluid = iblockdata.getFluidState();
-
- if (!iblockdata.isAir()) {
- this.nonEmptyBlockCount += i;
- if (iblockdata.isRandomlyTicking()) {
- this.tickingBlockCount += i;
- }
+ // Paper start - unfuck this
+ this.tickingList.clear();
+ this.nonEmptyBlockCount = 0;
+ this.tickingBlockCount = 0;
+ this.tickingFluidCount = 0;
+ this.states.forEachLocation((BlockState iblockdata, int i) -> {
+ FluidState fluid = iblockdata.getFluidState();
+
+ if (!iblockdata.isAir()) {
+ this.nonEmptyBlockCount = (short) (this.nonEmptyBlockCount + 1);
+ if (iblockdata.isRandomlyTicking()) {
+ this.tickingBlockCount = (short)(this.tickingBlockCount + 1);
+ this.tickingList.add(i, iblockdata);
}
+ }
- if (!fluid.isEmpty()) {
- this.nonEmptyBlockCount += i;
- if (fluid.isRandomlyTicking()) {
- this.tickingFluidCount += i;
- }
+ if (!fluid.isEmpty()) {
+ this.nonEmptyBlockCount = (short) (this.nonEmptyBlockCount + 1);
+ if (fluid.isRandomlyTicking()) {
+ this.tickingFluidCount = (short) (this.tickingFluidCount + 1);
}
-
}
- }
- a a0 = new a();
-
- this.states.count(a0);
- this.nonEmptyBlockCount = (short) a0.nonEmptyBlockCount;
- this.tickingBlockCount = (short) a0.tickingBlockCount;
- this.tickingFluidCount = (short) a0.tickingFluidCount;
+ });
+ // Paper end
}
public PalettedContainer<BlockState> getStates() {
diff --git a/src/main/java/net/minecraft/world/level/chunk/PalettedContainer.java b/src/main/java/net/minecraft/world/level/chunk/PalettedContainer.java
index 27122a06e172c8d54104c115dfda668a52ff1cde..16fbc633de3a1d9e5e8c65ae107397a6f0e50811 100644
--- a/src/main/java/net/minecraft/world/level/chunk/PalettedContainer.java
+++ b/src/main/java/net/minecraft/world/level/chunk/PalettedContainer.java
@@ -386,6 +386,14 @@ public class PalettedContainer<T> implements PaletteResize<T>, PalettedContainer
}
}
+ // Paper start
+ public void forEachLocation(PalettedContainer.CountConsumer<T> consumer) {
+ this.data.storage.forEach((int location, int data) -> {
+ consumer.accept(this.data.palette.valueFor(data), location);
+ });
+ }
+ // Paper end
+
@FunctionalInterface
public interface CountConsumer<T> {
void accept(T object, int count);