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it used public method instead of private, and moved to world config also improved the implementation to not use obfuscated stuff Also removed the Fix Double chest conversion patch since its fixed in other ways in vanilla
26 lines
1.1 KiB
Diff
26 lines
1.1 KiB
Diff
From 7ac07ac07ac07ac07ac07ac07ac07ac07ac07ac0 Mon Sep 17 00:00:00 2001
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From: Brokkonaut <hannos17@gmx.de>
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Date: Tue, 25 Sep 2018 06:53:43 +0200
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Subject: [PATCH] Avoid dimension id collisions
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getDimensionId() returns the dimension id - 1. So without this patch
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we would reuse an existing dimension id, if some other dimension was
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unloaded before.
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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index 7ac07ac07ac0..7ac07ac07ac0 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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@@ -968,7 +968,7 @@ public final class CraftServer implements Server {
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boolean used = false;
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do {
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for (WorldServer server : console.getWorlds()) {
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- used = server.dimension.getDimensionID() == dimension;
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+ used = server.dimension.getDimensionID() + 1 == dimension; // Paper - getDimensionID returns the dimension - 1, so we have to add 1
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if (used) {
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dimension++;
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break;
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--
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2.19.1
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