Paper/removed/0115-Water-mobs-should-only-spawn-in-the-water.patch
Aikar 5599e43ca4
[CI-SKIP] Move removed patches back down a level
We shouldn't ever be dropping API anyways.
Dropped Async Chunk load v1 since its useless now
Added scheduler decompile fixes incase we do end up needing them
2018-09-01 15:39:16 -04:00

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Diff

From 3f31cdecde77021afea54370f1fb31ef0621b59f Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Thu, 14 Apr 2016 17:48:56 -0500
Subject: [PATCH] Water mobs should only spawn in the water
diff --git a/src/main/java/net/minecraft/server/EntityWaterAnimal.java b/src/main/java/net/minecraft/server/EntityWaterAnimal.java
index f430bdeec..0597edad6 100644
--- a/src/main/java/net/minecraft/server/EntityWaterAnimal.java
+++ b/src/main/java/net/minecraft/server/EntityWaterAnimal.java
@@ -11,7 +11,15 @@ public abstract class EntityWaterAnimal extends EntityInsentient implements IAni
}
public boolean P() {
- return true;
+ // Paper start - Don't let water mobs spawn in non-water blocks
+ // Based around EntityAnimal's implementation
+ int i = MathHelper.floor(this.locX);
+ int j = MathHelper.floor(this.getBoundingBox().b); // minY of bounding box
+ int k = MathHelper.floor(this.locZ);
+ Block block = this.world.getType(new BlockPosition(i, j, k)).getBlock();
+
+ return block == Blocks.WATER || block == Blocks.FLOWING_WATER;
+ // Paper end
}
public boolean canSpawn() {
--
2.18.0