mirror of
https://github.com/PaperMC/Paper.git
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396 lines
19 KiB
Diff
396 lines
19 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 6 May 2020 04:53:35 -0400
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Subject: [PATCH] Optimize Network Manager and add advanced packet support
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Adds ability for 1 packet to bundle other packets to follow it
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Adds ability for a packet to delay sending more packets until a state is ready.
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Removes synchronization from sending packets
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Removes processing packet queue off of main thread
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- for the few cases where it is allowed, order is not necessary nor
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should it even be happening concurrently in first place (handshaking/login/status)
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Ensures packets sent asynchronously are dispatched on main thread
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This helps ensure safety for ProtocolLib as packet listeners
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are commonly accessing world state. This will allow you to schedule
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a packet to be sent async, but itll be dispatched sync for packet
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listeners to process.
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This should solve some deadlock risks
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Also adds Netty Channel Flush Consolidation to reduce the amount of flushing
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Also avoids spamming closed channel exception by rechecking closed state in dispatch
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and then catch exceptions and close if they fire.
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Part of this commit was authored by: Spottedleaf, sandtechnology
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diff --git a/src/main/java/net/minecraft/network/Connection.java b/src/main/java/net/minecraft/network/Connection.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/network/Connection.java
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+++ b/src/main/java/net/minecraft/network/Connection.java
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@@ -0,0 +0,0 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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private static final ProtocolInfo<ServerHandshakePacketListener> INITIAL_PROTOCOL = HandshakeProtocols.SERVERBOUND;
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private final PacketFlow receiving;
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private volatile boolean sendLoginDisconnect = true;
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- private final Queue<Consumer<Connection>> pendingActions = Queues.newConcurrentLinkedQueue();
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+ private final Queue<WrappedConsumer> pendingActions = Queues.newConcurrentLinkedQueue(); // Paper
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public Channel channel;
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public SocketAddress address;
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// Spigot Start
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@@ -0,0 +0,0 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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public java.net.InetSocketAddress virtualHost;
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private static boolean enableExplicitFlush = Boolean.getBoolean("paper.explicit-flush"); // Paper - Disable explicit network manager flushing
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// Paper end
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+ // Paper start - Optimize network
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+ public boolean isPending = true;
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+ public boolean queueImmunity;
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+ // Paper end - Optimize network
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// Paper start - add utility methods
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public final net.minecraft.server.level.ServerPlayer getPlayer() {
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@@ -0,0 +0,0 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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}
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public void send(Packet<?> packet, @Nullable PacketSendListener callbacks, boolean flush) {
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- if (this.isConnected()) {
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- this.flushQueue();
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+ // Paper start - Optimize network: Handle oversized packets better
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+ final boolean connected = this.isConnected();
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+ if (!connected && !this.preparing) {
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+ return;
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+ }
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+
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+ packet.onPacketDispatch(this.getPlayer());
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+ if (connected && (InnerUtil.canSendImmediate(this, packet)
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+ || (io.papermc.paper.util.MCUtil.isMainThread() && packet.isReady() && this.pendingActions.isEmpty()
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+ && (packet.getExtraPackets() == null || packet.getExtraPackets().isEmpty())))) {
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this.sendPacket(packet, callbacks, flush);
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} else {
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- this.pendingActions.add((networkmanager) -> {
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- networkmanager.sendPacket(packet, callbacks, flush);
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- });
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- }
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+ // Write the packets to the queue, then flush - antixray hooks there already
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+ final java.util.List<Packet<?>> extraPackets = InnerUtil.buildExtraPackets(packet);
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+ final boolean hasExtraPackets = extraPackets != null && !extraPackets.isEmpty();
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+ if (!hasExtraPackets) {
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+ this.pendingActions.add(new PacketSendAction(packet, callbacks, flush));
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+ } else {
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+ final java.util.List<PacketSendAction> actions = new java.util.ArrayList<>(1 + extraPackets.size());
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+ actions.add(new PacketSendAction(packet, null, false)); // Delay the future listener until the end of the extra packets
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+
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+ for (int i = 0, len = extraPackets.size(); i < len;) {
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+ final Packet<?> extraPacket = extraPackets.get(i);
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+ final boolean end = ++i == len;
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+ actions.add(new PacketSendAction(extraPacket, end ? callbacks : null, end)); // Append listener to the end
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+ }
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+
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+ this.pendingActions.addAll(actions);
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+ }
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+ this.flushQueue();
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+ // Paper end - Optimize network
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+ }
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}
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public void runOnceConnected(Consumer<Connection> task) {
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@@ -0,0 +0,0 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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this.flushQueue();
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task.accept(this);
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} else {
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- this.pendingActions.add(task);
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+ this.pendingActions.add(new WrappedConsumer(task)); // Paper - Optimize network
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}
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}
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@@ -0,0 +0,0 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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}
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private void doSendPacket(Packet<?> packet, @Nullable PacketSendListener callbacks, boolean flush) {
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+ // Paper start - Optimize network
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+ final net.minecraft.server.level.ServerPlayer player = this.getPlayer();
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+ if (!this.isConnected()) {
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+ packet.onPacketDispatchFinish(player, null);
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+ return;
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+ }
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+ try {
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+ // Paper end - Optimize network
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ChannelFuture channelfuture = flush ? this.channel.writeAndFlush(packet) : this.channel.write(packet);
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if (callbacks != null) {
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@@ -0,0 +0,0 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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});
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}
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+ // Paper start - Optimize network
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+ if (packet.hasFinishListener()) {
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+ channelfuture.addListener((ChannelFutureListener) channelFuture -> packet.onPacketDispatchFinish(player, channelFuture));
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+ }
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channelfuture.addListener(ChannelFutureListener.FIRE_EXCEPTION_ON_FAILURE);
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+ } catch (final Exception e) {
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+ LOGGER.error("NetworkException: {}", player, e);
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+ this.disconnect(Component.translatable("disconnect.genericReason", "Internal Exception: " + e.getMessage()));
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+ packet.onPacketDispatchFinish(player, null);
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+ }
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+ // Paper end - Optimize network
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}
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public void flushChannel() {
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if (this.isConnected()) {
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this.flush();
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} else {
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- this.pendingActions.add(Connection::flush);
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+ this.pendingActions.add(new WrappedConsumer(Connection::flush)); // Paper - Optimize network
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}
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}
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@@ -0,0 +0,0 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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}
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- private void flushQueue() {
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- if (this.channel != null && this.channel.isOpen()) {
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- Queue queue = this.pendingActions;
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-
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+ // Paper start - Optimize network: Rewrite this to be safer if ran off main thread
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+ private boolean flushQueue() {
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+ if (!this.isConnected()) {
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+ return true;
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+ }
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+ if (io.papermc.paper.util.MCUtil.isMainThread()) {
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+ return this.processQueue();
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+ } else if (this.isPending) {
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+ // Should only happen during login/status stages
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synchronized (this.pendingActions) {
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- Consumer consumer;
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+ return this.processQueue();
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+ }
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+ }
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+ return false;
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+ }
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+
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+ private boolean processQueue() {
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+ if (this.pendingActions.isEmpty()) {
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+ return true;
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+ }
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- while ((consumer = (Consumer) this.pendingActions.poll()) != null) {
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- consumer.accept(this);
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+ // If we are on main, we are safe here in that nothing else should be processing queue off main anymore
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+ // But if we are not on main due to login/status, the parent is synchronized on packetQueue
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+ final java.util.Iterator<WrappedConsumer> iterator = this.pendingActions.iterator();
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+ while (iterator.hasNext()) {
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+ final WrappedConsumer queued = iterator.next(); // poll -> peek
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+
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+ // Fix NPE (Spigot bug caused by handleDisconnection())
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+ if (queued == null) {
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+ return true;
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+ }
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+
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+ if (queued.isConsumed()) {
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+ continue;
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+ }
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+
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+ if (queued instanceof PacketSendAction packetSendAction) {
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+ final Packet<?> packet = packetSendAction.packet;
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+ if (!packet.isReady()) {
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+ return false;
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}
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+ }
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+ iterator.remove();
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+ if (queued.tryMarkConsumed()) {
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+ queued.accept(this);
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}
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}
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+ return true;
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}
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+ // Paper end - Optimize network
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private static final int MAX_PER_TICK = io.papermc.paper.configuration.GlobalConfiguration.get().misc.maxJoinsPerTick; // Paper - Buffer joins to world
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private static int joinAttemptsThisTick; // Paper - Buffer joins to world
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@@ -0,0 +0,0 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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public void disconnect(DisconnectionDetails disconnectionInfo) {
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// Spigot Start
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this.preparing = false;
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+ this.clearPacketQueue(); // Paper - Optimize network
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// Spigot End
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if (this.channel == null) {
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this.delayedDisconnect = disconnectionInfo;
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@@ -0,0 +0,0 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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public void handleDisconnection() {
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if (this.channel != null && !this.channel.isOpen()) {
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if (this.disconnectionHandled) {
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- Connection.LOGGER.warn("handleDisconnection() called twice");
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+ // Connection.LOGGER.warn("handleDisconnection() called twice"); // Paper - Don't log useless message
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} else {
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this.disconnectionHandled = true;
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PacketListener packetlistener = this.getPacketListener();
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@@ -0,0 +0,0 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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packetlistener1.onDisconnect(disconnectiondetails);
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}
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- this.pendingActions.clear(); // Free up packet queue.
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+ this.clearPacketQueue(); // Paper - Optimize network
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// Paper start - Add PlayerConnectionCloseEvent
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final PacketListener packetListener = this.getPacketListener();
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if (packetListener instanceof net.minecraft.server.network.ServerCommonPacketListenerImpl commonPacketListener) {
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@@ -0,0 +0,0 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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public void setBandwidthLogger(LocalSampleLogger log) {
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this.bandwidthDebugMonitor = new BandwidthDebugMonitor(log);
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}
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+
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+ // Paper start - Optimize network
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+ public void clearPacketQueue() {
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+ final net.minecraft.server.level.ServerPlayer player = getPlayer();
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+ for (final Consumer<Connection> queuedAction : this.pendingActions) {
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+ if (queuedAction instanceof PacketSendAction packetSendAction) {
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+ final Packet<?> packet = packetSendAction.packet;
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+ if (packet.hasFinishListener()) {
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+ packet.onPacketDispatchFinish(player, null);
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+ }
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+ }
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+ }
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+ this.pendingActions.clear();
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+ }
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+
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+ private static class InnerUtil { // Attempt to hide these methods from ProtocolLib, so it doesn't accidently pick them up.
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+
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+ @Nullable
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+ private static java.util.List<Packet<?>> buildExtraPackets(final Packet<?> packet) {
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+ final java.util.List<Packet<?>> extra = packet.getExtraPackets();
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+ if (extra == null || extra.isEmpty()) {
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+ return null;
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+ }
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+
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+ final java.util.List<Packet<?>> ret = new java.util.ArrayList<>(1 + extra.size());
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+ buildExtraPackets0(extra, ret);
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+ return ret;
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+ }
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+
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+ private static void buildExtraPackets0(final java.util.List<Packet<?>> extraPackets, final java.util.List<Packet<?>> into) {
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+ for (final Packet<?> extra : extraPackets) {
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+ into.add(extra);
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+ final java.util.List<Packet<?>> extraExtra = extra.getExtraPackets();
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+ if (extraExtra != null && !extraExtra.isEmpty()) {
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+ buildExtraPackets0(extraExtra, into);
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+ }
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+ }
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+ }
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+
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+ private static boolean canSendImmediate(final Connection networkManager, final net.minecraft.network.protocol.Packet<?> packet) {
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+ return networkManager.isPending || networkManager.packetListener.protocol() != ConnectionProtocol.PLAY ||
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+ packet instanceof net.minecraft.network.protocol.common.ClientboundKeepAlivePacket ||
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+ packet instanceof net.minecraft.network.protocol.game.ClientboundPlayerChatPacket ||
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+ packet instanceof net.minecraft.network.protocol.game.ClientboundSystemChatPacket ||
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+ packet instanceof net.minecraft.network.protocol.game.ClientboundCommandSuggestionsPacket ||
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+ packet instanceof net.minecraft.network.protocol.game.ClientboundSetTitleTextPacket ||
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+ packet instanceof net.minecraft.network.protocol.game.ClientboundSetSubtitleTextPacket ||
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+ packet instanceof net.minecraft.network.protocol.game.ClientboundSetActionBarTextPacket ||
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+ packet instanceof net.minecraft.network.protocol.game.ClientboundSetTitlesAnimationPacket ||
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+ packet instanceof net.minecraft.network.protocol.game.ClientboundClearTitlesPacket ||
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+ packet instanceof net.minecraft.network.protocol.game.ClientboundSoundPacket ||
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+ packet instanceof net.minecraft.network.protocol.game.ClientboundSoundEntityPacket ||
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+ packet instanceof net.minecraft.network.protocol.game.ClientboundStopSoundPacket ||
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+ packet instanceof net.minecraft.network.protocol.game.ClientboundLevelParticlesPacket ||
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+ packet instanceof net.minecraft.network.protocol.game.ClientboundBossEventPacket;
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+ }
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+ }
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+
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+ private static class WrappedConsumer implements Consumer<Connection> {
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+ private final Consumer<Connection> delegate;
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+ private final java.util.concurrent.atomic.AtomicBoolean consumed = new java.util.concurrent.atomic.AtomicBoolean(false);
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+
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+ private WrappedConsumer(final Consumer<Connection> delegate) {
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+ this.delegate = delegate;
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+ }
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+
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+ @Override
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+ public void accept(final Connection connection) {
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+ this.delegate.accept(connection);
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+ }
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+
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+ public boolean tryMarkConsumed() {
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+ return consumed.compareAndSet(false, true);
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+ }
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+
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+ public boolean isConsumed() {
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+ return consumed.get();
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+ }
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+ }
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+
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+ private static final class PacketSendAction extends WrappedConsumer {
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+ private final Packet<?> packet;
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+
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+ private PacketSendAction(final Packet<?> packet, @Nullable final PacketSendListener packetSendListener, final boolean flush) {
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+ super(connection -> connection.sendPacket(packet, packetSendListener, flush));
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+ this.packet = packet;
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+ }
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+ }
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+ // Paper end - Optimize network
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}
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diff --git a/src/main/java/net/minecraft/network/protocol/Packet.java b/src/main/java/net/minecraft/network/protocol/Packet.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/network/protocol/Packet.java
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+++ b/src/main/java/net/minecraft/network/protocol/Packet.java
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@@ -0,0 +0,0 @@ public interface Packet<T extends PacketListener> {
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static <B extends ByteBuf, T extends Packet<?>> StreamCodec<B, T> codec(StreamMemberEncoder<B, T> encoder, StreamDecoder<B, T> decoder) {
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return StreamCodec.ofMember(encoder, decoder);
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}
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+
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+ // Paper start
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+ /**
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+ * @param player Null if not at PLAY stage yet
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+ */
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+ default void onPacketDispatch(@org.jetbrains.annotations.Nullable net.minecraft.server.level.ServerPlayer player) {
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+ }
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+
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+ /**
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+ * @param player Null if not at PLAY stage yet
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+ * @param future Can be null if packet was cancelled
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+ */
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+ default void onPacketDispatchFinish(@org.jetbrains.annotations.Nullable net.minecraft.server.level.ServerPlayer player, @org.jetbrains.annotations.Nullable io.netty.channel.ChannelFuture future) {}
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+
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+ default boolean hasFinishListener() {
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+ return false;
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+ }
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+
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+ default boolean isReady() {
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+ return true;
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+ }
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+
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+ @org.jetbrains.annotations.Nullable
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+ default java.util.List<Packet<?>> getExtraPackets() {
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+ return null;
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+ }
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+ // Paper end
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}
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diff --git a/src/main/java/net/minecraft/server/network/ServerConnectionListener.java b/src/main/java/net/minecraft/server/network/ServerConnectionListener.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/network/ServerConnectionListener.java
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+++ b/src/main/java/net/minecraft/server/network/ServerConnectionListener.java
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@@ -0,0 +0,0 @@ public class ServerConnectionListener {
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final List<Connection> connections = Collections.synchronizedList(Lists.newArrayList());
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// Paper start - prevent blocking on adding a new connection while the server is ticking
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private final java.util.Queue<Connection> pending = new java.util.concurrent.ConcurrentLinkedQueue<>();
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+ private static final boolean disableFlushConsolidation = Boolean.getBoolean("Paper.disableFlushConsolidate"); // Paper - Optimize network
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private final void addPending() {
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Connection connection;
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while ((connection = pending.poll()) != null) {
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connections.add(connection);
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+ connection.isPending = false; // Paper - Optimize network
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}
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}
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// Paper end - prevent blocking on adding a new connection while the server is ticking
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@@ -0,0 +0,0 @@ public class ServerConnectionListener {
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;
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}
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+ if (!disableFlushConsolidation) channel.pipeline().addFirst(new io.netty.handler.flush.FlushConsolidationHandler()); // Paper - Optimize network
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ChannelPipeline channelpipeline = channel.pipeline().addLast("timeout", new ReadTimeoutHandler(30));
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if (ServerConnectionListener.this.server.repliesToStatus()) {
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