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ef0e5a642d
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 9ae3f10f SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API 48c0c547 PR-786: Add methods to get sounds from entities CraftBukkit Changes: 5cc9c022a SPIGOT-7152: Handle hand item changing during air interact event 4ffa1acf6 SPIGOT-7154: Players get kicked when interacting with a conversation 4daa21123 SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API e5d6a9bbf PR-1100: Add methods to get sounds from entities b7e9f1c8b SPIGOT-7146: Reduce use of Material switch in ItemMeta Spigot Changes: 4c157bb4 Rebuild patches
56 lines
2.7 KiB
Diff
56 lines
2.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <spottedleaf@spottedleaf.dev>
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Date: Tue, 22 Sep 2020 01:49:19 -0700
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Subject: [PATCH] Optimise non-flush packet sending
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Places like entity tracking make heavy use of packet sending,
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and internally netty will use some very expensive thread wakeup
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calls when scheduling.
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Thanks to various hacks in ProtocolLib as well as other
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plugins, we cannot simply use a queue of packets to group
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send on execute. We have to call execute for each packet.
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Tux's suggestion here is exactly what was needed - tag
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the Runnable indicating it should not make a wakeup call.
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Big thanks to Tux for making this possible as I had given
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up on this optimisation before he came along.
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Locally this patch drops the entity tracker tick by a full 1.5x.
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diff --git a/src/main/java/net/minecraft/network/Connection.java b/src/main/java/net/minecraft/network/Connection.java
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index 51217798bfd549483ce456b44d14089f35642c55..fefda9868fd3c4b3392b2bf4c68c0b4b2f311f31 100644
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--- a/src/main/java/net/minecraft/network/Connection.java
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+++ b/src/main/java/net/minecraft/network/Connection.java
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@@ -46,6 +46,8 @@ import org.slf4j.Logger;
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import org.slf4j.Marker;
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import org.slf4j.MarkerFactory;
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+
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+import io.netty.util.concurrent.AbstractEventExecutor; // Paper
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public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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private static final float AVERAGE_PACKETS_SMOOTHING = 0.75F;
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@@ -396,9 +398,19 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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if (this.channel.eventLoop().inEventLoop()) {
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this.doSendPacket(packet, callbacks, enumprotocol, enumprotocol1, flush); // Paper
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} else {
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+ // Paper start - optimise packets that are not flushed
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+ // note: since the type is not dynamic here, we need to actually copy the old executor code
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+ // into two branches. On conflict, just re-copy - no changes were made inside the executor code.
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+ if (!flush) {
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+ AbstractEventExecutor.LazyRunnable run = () -> {
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+ this.doSendPacket(packet, callbacks, enumprotocol, enumprotocol1, flush); // Paper - add flush parameter
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+ };
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+ this.channel.eventLoop().execute(run);
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+ } else { // Paper end - optimise packets that are not flushed
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this.channel.eventLoop().execute(() -> {
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- this.doSendPacket(packet, callbacks, enumprotocol, enumprotocol1, flush); // Paper
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+ this.doSendPacket(packet, callbacks, enumprotocol, enumprotocol1, flush); // Paper - add flush parameter // Paper - diff on change
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});
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+ } // Paper
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}
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}
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