Paper/patches/server/0454-Prevent-position-desync-in-playerconnection-causing-.patch
Jake Potrebic 7fe98bd520
more patches (#5827)
* more patches

* even moar patches
2021-06-14 10:37:14 +02:00

32 lines
1.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Fri, 12 Jun 2020 16:51:39 -0700
Subject: [PATCH] Prevent position desync in playerconnection causing tp
exploit
Caused the server to revert to the player's overworld coordinates
after teleporting into the end.
Sidenote: The underlying issue is that the move call can teleport
entities and do other things like kill the entity. In the future,
to fix all exploits derieved from this usually unexpected
behaviour, we need to move all of this dangerous logic outside
of the move call and into an appropriate place in the tick method.
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index b5325f19458467b307db629a00359af41004124a..7c9ac85431f8c5a325c94c0e7d1db0315b2d62c1 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -1345,6 +1345,11 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
this.player.move(MoverType.PLAYER, new Vec3(d7, d8, d9));
this.player.setOnGround(packet.isOnGround()); // CraftBukkit - SPIGOT-5810, SPIGOT-5835: reset by this.player.move
+ // Paper start - prevent position desync
+ if (this.awaitingPositionFromClient != null) {
+ return; // ... thanks Mojang for letting move calls teleport across dimensions.
+ }
+ // Paper end - prevent position desync
double d12 = d8;
d7 = d0 - this.player.getX();