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89d51d5f29
Because this exploit has been widely known for years and has not been fixed by Mojang, we decided that it was worth allowing people to toggle it on/off due to how easy it is to make it configurable. It should be noted that this decision does not promise all future exploits will be configurable.
29 lines
2.0 KiB
Diff
29 lines
2.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sun, 5 Jul 2020 00:33:54 -0700
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Subject: [PATCH] Add PlayerNameEntityEvent
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diff --git a/src/main/java/net/minecraft/world/item/NameTagItem.java b/src/main/java/net/minecraft/world/item/NameTagItem.java
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index af072de68435d1678651bdf2fa13b314ca9c9d58..a0b3c2d3b3f86ecd6cb80ff767839d29ca4f4f68 100644
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--- a/src/main/java/net/minecraft/world/item/NameTagItem.java
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+++ b/src/main/java/net/minecraft/world/item/NameTagItem.java
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@@ -15,9 +15,14 @@ public class NameTagItem extends Item {
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public InteractionResult interactLivingEntity(ItemStack stack, Player user, LivingEntity entity, InteractionHand hand) {
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if (stack.hasCustomHoverName() && !(entity instanceof Player)) {
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if (!user.level().isClientSide && entity.isAlive()) {
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- entity.setCustomName(stack.getHoverName());
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- if (entity instanceof Mob) {
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- ((Mob)entity).setPersistenceRequired();
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+ // Paper start - Add PlayerNameEntityEvent
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+ io.papermc.paper.event.player.PlayerNameEntityEvent event = new io.papermc.paper.event.player.PlayerNameEntityEvent(((net.minecraft.server.level.ServerPlayer) user).getBukkitEntity(), entity.getBukkitLivingEntity(), io.papermc.paper.adventure.PaperAdventure.asAdventure(stack.getHoverName()), true);
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+ if (!event.callEvent()) return InteractionResult.PASS;
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+ LivingEntity newEntity = ((org.bukkit.craftbukkit.entity.CraftLivingEntity) event.getEntity()).getHandle();
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+ newEntity.setCustomName(event.getName() != null ? io.papermc.paper.adventure.PaperAdventure.asVanilla(event.getName()) : null);
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+ if (event.isPersistent() && newEntity instanceof Mob) {
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+ ((Mob) newEntity).setPersistenceRequired();
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+ // Paper end - Add PlayerNameEntityEvent
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}
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stack.shrink(1);
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