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835bc39b03
Updated Upstream (Bukkit/CraftBukkit/Spigot) Bukkit Changes: 2dcc44dc SPIGOT-4307: Fix hacky API for banners on shields e0fc6572 SPIGOT-4309: Add "forced" display of particles efeeab2f Add index to README.md for easier navigation f502bc6f Update to Minecraft 1.13.1 CraftBukkit Changes:d0bb0a1d
Fix some tests randomly failing997d378d
Fix client stall in specific teleportation scenariosb3dc2366
SPIGOT-4307: Fix hacky API for banners on shields2a271162
SPIGOT-4301: Fix more invalid enchants5d0d83bb
SPIGOT-4309: Add "forced" display of particlesa6772578
Add additional tests for CraftBlockDatace1af0c3
Update to Minecraft 1.13.1 Spigot Changes: 2440e189 Rebuild patches 4ecffced Update to Minecraft 1.13.1
28 lines
1.1 KiB
Diff
28 lines
1.1 KiB
Diff
From fe33c9b37e6c35b64499e7241d73fa376296cf38 Mon Sep 17 00:00:00 2001
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From: killme <killme-git@ibts.me>
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Date: Sun, 12 Nov 2017 19:40:01 +0100
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Subject: [PATCH] Prevent logins from being processed when the player has
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disconnected
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diff --git a/src/main/java/net/minecraft/server/LoginListener.java b/src/main/java/net/minecraft/server/LoginListener.java
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index 10c82107d4..1380a14274 100644
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--- a/src/main/java/net/minecraft/server/LoginListener.java
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+++ b/src/main/java/net/minecraft/server/LoginListener.java
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@@ -57,7 +57,11 @@ public class LoginListener implements PacketLoginInListener, ITickable {
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}
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// Paper end
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if (this.g == LoginListener.EnumProtocolState.READY_TO_ACCEPT) {
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- this.b();
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+ // Paper start - prevent logins to be processed even though disconnect was called
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+ if (networkManager.isConnected()) {
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+ this.b();
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+ }
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+ // Paper end
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} else if (this.g == LoginListener.EnumProtocolState.DELAY_ACCEPT) {
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EntityPlayer entityplayer = this.server.getPlayerList().a(this.i.getId());
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--
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2.18.0
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