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0faaa7da92
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 19b7b7bd #561: Add clear weather World API 5929c808 #552: Add the ability to retrieve hit, step, fall, and other sounds from blocks. CraftBukkit Changes: e1ebdd92 #771: Add clear weather World API 424598d2 #752: Add the ability to retrieve hit, step, fall, and other sounds from blocks.
33 lines
1.7 KiB
Diff
33 lines
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Steve Anton <anxuiz.nx@gmail.com>
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Date: Thu, 3 Mar 2016 00:09:38 -0600
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Subject: [PATCH] Add PlayerInitialSpawnEvent
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For modifying a player's initial spawn location as they join the server
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This is a duplicate API from spigot, so use our duplicate subclass and
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improve setPosition to use raw
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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index 5b49047b820dbe1f326320b71445ac216bf688b5..3b7c4c611e8936faef09f3bec80f96037e45d77d 100644
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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@@ -143,7 +143,7 @@ public abstract class PlayerList {
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// Spigot start - spawn location event
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Player bukkitPlayer = entityplayer.getBukkitEntity();
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- PlayerSpawnLocationEvent ev = new PlayerSpawnLocationEvent(bukkitPlayer, bukkitPlayer.getLocation());
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+ PlayerSpawnLocationEvent ev = new com.destroystokyo.paper.event.player.PlayerInitialSpawnEvent(bukkitPlayer, bukkitPlayer.getLocation()); // Paper use our duplicate event
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Bukkit.getPluginManager().callEvent(ev);
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Location loc = ev.getSpawnLocation();
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@@ -151,7 +151,7 @@ public abstract class PlayerList {
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entityplayer.spawnIn(worldserver1);
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entityplayer.playerInteractManager.a((WorldServer) entityplayer.world);
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- entityplayer.setPosition(loc.getX(), loc.getY(), loc.getZ());
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+ entityplayer.setPositionRaw(loc.getX(), loc.getY(), loc.getZ()); // Paper - set raw so we aren't fully joined to the world (not added to chunk or world)
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entityplayer.setYawPitch(loc.getYaw(), loc.getPitch());
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// Spigot end
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