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improved the water code so that immunity wont trigger if the entity has the water pathfinder system active, so this improves support for all entities that know how to behave in water. Merged 2 EAR patches together, and removed an MCUtil method that doesnt have a purpose anymore
38 lines
1.7 KiB
Diff
38 lines
1.7 KiB
Diff
From 1bbdbfeadb10437782ff1ed24a4a09db0d8e52db Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 11 Mar 2018 14:13:33 -0400
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Subject: [PATCH] Disable Explicit Network Manager Flushing
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This seems completely pointless, as packet dispatch uses .writeAndFlush.
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Things seem to work fine without explicit flushing, but incase issues arise,
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provide a System property to re-enable it using improved logic of doing the
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flushing on the netty event loop, so it won't do the flush on the main thread.
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Renable flushing by passing -Dpaper.explicit-flush=true
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diff --git a/src/main/java/net/minecraft/server/NetworkManager.java b/src/main/java/net/minecraft/server/NetworkManager.java
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index 4f3f88ff66..f8facddb40 100644
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--- a/src/main/java/net/minecraft/server/NetworkManager.java
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+++ b/src/main/java/net/minecraft/server/NetworkManager.java
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@@ -66,6 +66,7 @@ public class NetworkManager extends SimpleChannelInboundHandler<Packet<?>> {
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// Paper start - NetworkClient implementation
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public int protocolVersion;
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public java.net.InetSocketAddress virtualHost;
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+ private static boolean enableExplicitFlush = Boolean.getBoolean("paper.explicit-flush");
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// Paper end
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public NetworkManager(EnumProtocolDirection enumprotocoldirection) {
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@@ -238,7 +239,7 @@ public class NetworkManager extends SimpleChannelInboundHandler<Packet<?>> {
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}
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if (this.channel != null) {
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- this.channel.flush();
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+ if (enableExplicitFlush) this.channel.eventLoop().execute(() -> this.channel.flush()); // Paper - we don't need to explicit flush here, but allow opt in incase issues are found to a better version
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}
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if (this.u++ % 20 == 0) {
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--
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2.19.0
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