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improved the water code so that immunity wont trigger if the entity has the water pathfinder system active, so this improves support for all entities that know how to behave in water. Merged 2 EAR patches together, and removed an MCUtil method that doesnt have a purpose anymore
23 lines
875 B
Diff
23 lines
875 B
Diff
From 8ecfbad7b86050b24ad575382b3fd29c199bc5a8 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 19 Jul 2018 01:05:00 -0400
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Subject: [PATCH] Don't change the Entity Random seed for squids
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diff --git a/src/main/java/net/minecraft/server/EntitySquid.java b/src/main/java/net/minecraft/server/EntitySquid.java
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index 2dfa794a3f..522ce36cba 100644
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--- a/src/main/java/net/minecraft/server/EntitySquid.java
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+++ b/src/main/java/net/minecraft/server/EntitySquid.java
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@@ -22,7 +22,7 @@ public class EntitySquid extends EntityWaterAnimal {
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public EntitySquid(World world) {
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super(EntityTypes.SQUID, world);
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this.setSize(0.8F, 0.8F);
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- this.random.setSeed((long) (1 + this.getId()));
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+ //this.random.setSeed((long) (1 + this.getId())); // Paper
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this.bI = 1.0F / (this.random.nextFloat() + 1.0F) * 0.2F;
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}
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--
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2.19.0
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