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Spigot capped it to 2 threads. This bumps it back up to do maxcores -2 with a max cap of 6. A typical 4C8T system can use 6 threads and be done in 6 seconds. Server owners can use system property to override, but this improves the default.
23 lines
1.2 KiB
Diff
23 lines
1.2 KiB
Diff
From 7ac07ac07ac07ac07ac07ac07ac07ac07ac07ac0 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 23 Oct 2018 23:14:38 -0400
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Subject: [PATCH] Use more reasonable thread count default for bootstrap
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diff --git a/src/main/java/net/minecraft/server/DataConverterRegistry.java b/src/main/java/net/minecraft/server/DataConverterRegistry.java
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index 7ac07ac07ac0..7ac07ac07ac0 100644
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--- a/src/main/java/net/minecraft/server/DataConverterRegistry.java
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+++ b/src/main/java/net/minecraft/server/DataConverterRegistry.java
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@@ -22,7 +22,7 @@ public class DataConverterRegistry {
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a(datafixerbuilder);
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// CraftBukkit start
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- ForkJoinPool pool = new ForkJoinPool(Integer.getInteger("net.minecraft.server.DataConverterRegistry.bootstrapThreads", Math.min(Runtime.getRuntime().availableProcessors(), 2)));
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+ ForkJoinPool pool = new ForkJoinPool(Integer.getInteger("net.minecraft.server.DataConverterRegistry.bootstrapThreads", Math.min(6, Math.max(Runtime.getRuntime().availableProcessors() - 2, 1)))); // Paper - use more reasonable default
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DataFixer fixer = datafixerbuilder.build(pool);
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pool.shutdown();
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return fixer;
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--
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2.19.1
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