mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-28 20:07:41 +01:00
c5a10665b8
Spigot still maintains some partial implementation of "tick skipping", a practice in which the MinecraftServer.currentTick field is updated not by an increment of one per actual tick, but instead set to System.currentTimeMillis() / 50. This behaviour means that the tracked tick may "skip" a tick value in case a previous tick took more than the expected 50ms. To compensate for this in important paths, spigot/craftbukkit implements "wall-time". Instead of incrementing/decrementing ticks on block entities/entities by one for each call to their tick() method, they instead increment/decrement important values, like an ItemEntity's age or pickupDelay, by the difference of `currentTick - lastTick`, where `lastTick` is the value of `currentTick` during the last tick() call. These "fixes" however do not play nicely with minecraft's simulation distance as entities/block entities implementing the above behaviour would "catch up" their values when moving from a non-ticking chunk to a ticking one as their `lastTick` value remains stuck on the last tick in a ticking chunk and hence lead to a large "catch up" once ticked again. Paper completely removes the "tick skipping" behaviour (See patch "Further-improve-server-tick-loop"), making the above precautions completely unnecessary, which also rids paper of the previous described incompatibility with non-ticking chunks.
20 lines
1.9 KiB
Diff
20 lines
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Jake Potrebic <jake.m.potrebic@gmail.com>
|
|
Date: Wed, 14 Jun 2023 13:17:40 -0700
|
|
Subject: [PATCH] fix MapLike spam for missing key 'selector'
|
|
|
|
|
|
diff --git a/src/main/java/net/minecraft/world/level/gameevent/vibrations/VibrationSystem.java b/src/main/java/net/minecraft/world/level/gameevent/vibrations/VibrationSystem.java
|
|
index 8c8c16ce53f5bdf88274cb80767decf0a2612637..0efe935e1f0a25bff95cdb849117b222ae8c603e 100644
|
|
--- a/src/main/java/net/minecraft/world/level/gameevent/vibrations/VibrationSystem.java
|
|
+++ b/src/main/java/net/minecraft/world/level/gameevent/vibrations/VibrationSystem.java
|
|
@@ -353,7 +353,7 @@ public interface VibrationSystem {
|
|
public static Codec<VibrationSystem.Data> CODEC = RecordCodecBuilder.create((instance) -> {
|
|
return instance.group(VibrationInfo.CODEC.lenientOptionalFieldOf("event").forGetter((vibrationsystem_a) -> {
|
|
return Optional.ofNullable(vibrationsystem_a.currentVibration);
|
|
- }), VibrationSelector.CODEC.fieldOf("selector").forGetter(VibrationSystem.Data::getSelectionStrategy), ExtraCodecs.NON_NEGATIVE_INT.fieldOf("event_delay").orElse(0).forGetter(VibrationSystem.Data::getTravelTimeInTicks)).apply(instance, (optional, vibrationselector, integer) -> {
|
|
+ }), VibrationSelector.CODEC.optionalFieldOf("selector").xmap(o -> o.orElseGet(VibrationSelector::new), Optional::of).forGetter(VibrationSystem.Data::getSelectionStrategy), ExtraCodecs.NON_NEGATIVE_INT.fieldOf("event_delay").orElse(0).forGetter(VibrationSystem.Data::getTravelTimeInTicks)).apply(instance, (optional, vibrationselector, integer) -> { // Paper - fix MapLike spam for missing "selector" in 1.19.2
|
|
return new VibrationSystem.Data((VibrationInfo) optional.orElse(null), vibrationselector, integer, true); // CraftBukkit - decompile error
|
|
});
|
|
});
|