Paper/Spigot-Server-Patches/0350-Don-t-double-add-golems-to-world.patch
Aikar 459987d69f
More improvements to activation range, improve turtles
improved the water code so that immunity wont trigger if the entity
has the water pathfinder system active, so this improves support
for all entities that know how to behave in water.

Merged 2 EAR patches together, and removed an MCUtil method that
doesnt have a purpose anymore
2018-10-04 23:18:46 -04:00

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Diff

From 55a1e8faecf44ded04ae4ba2089134bcf7b4ee46 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 30 Aug 2018 20:56:26 -0400
Subject: [PATCH] Don't double add golems to world
spawnCreature adds to world now
diff --git a/src/main/java/net/minecraft/server/Village.java b/src/main/java/net/minecraft/server/Village.java
index 0414f003a5..d92ef03661 100644
--- a/src/main/java/net/minecraft/server/Village.java
+++ b/src/main/java/net/minecraft/server/Village.java
@@ -77,7 +77,7 @@ public class Village {
if (entityirongolem != null) {
if (entityirongolem.a((GeneratorAccess) this.a, false) && entityirongolem.a((IWorldReader) this.a)) {
- this.a.addEntity(entityirongolem);
+ //this.a.addEntity(entityirongolem); // Paper - already is in the world
return entityirongolem;
}
--
2.19.0