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36f34f01c0
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: da9ef3c5 #496: Add methods to get/set ItemStacks in EquipmentSlots 3abebc9f #492: Let Tameable extend Animals rather than Entity 941111a0 #495: Expose ItemStack and hand used in PlayerShearEntityEvent 4fe19cae #494: InventoryView - Add missing Brewing FUEL_TIME CraftBukkit Changes:933e9094
#664: Add methods to get/set ItemStacks in EquipmentSlots18722312
#662: Expose ItemStack and hand used in PlayerShearEntityEvent
32 lines
1.2 KiB
Diff
32 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 6 Nov 2017 21:10:01 -0500
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Subject: [PATCH] API to get a BlockState without a snapshot
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This allows you to get a BlockState without creating a snapshot, operating
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on the real tile entity.
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This is useful for where performance is needed
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diff --git a/src/main/java/org/bukkit/block/Block.java b/src/main/java/org/bukkit/block/Block.java
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index 8a48572e92e311de8c799ae608c5bee681ac91a5..8154093df6f6d4180485cecf98da3af26219eab8 100644
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--- a/src/main/java/org/bukkit/block/Block.java
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+++ b/src/main/java/org/bukkit/block/Block.java
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@@ -269,6 +269,16 @@ public interface Block extends Metadatable {
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@NotNull
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BlockState getState();
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+ // Paper start
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+ /**
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+ * @see #getState() optionally disables use of snapshot, to operate on real block data
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+ * @param useSnapshot if this block is a TE, should we create a fully copy of the TileEntity
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+ * @return BlockState with the current state of this block
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+ */
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+ @NotNull
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+ BlockState getState(boolean useSnapshot);
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+ // Paper end
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+
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/**
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* Returns the biome that this block resides in
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*
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