mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-22 08:57:35 +01:00
a774fbaca8
* feat: Entity#teleportAsync method with TeleportFlags * use method-local class --------- Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
58 lines
2.6 KiB
Diff
58 lines
2.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
|
|
Date: Wed, 6 Oct 2021 20:10:36 -0400
|
|
Subject: [PATCH] Collision API
|
|
|
|
|
|
diff --git a/src/main/java/org/bukkit/RegionAccessor.java b/src/main/java/org/bukkit/RegionAccessor.java
|
|
index 44ee56a5956cc17194c767a0c1071a2abffe818a..43dd6c59cceba12f27e6b265acc3ad97eea37abd 100644
|
|
--- a/src/main/java/org/bukkit/RegionAccessor.java
|
|
+++ b/src/main/java/org/bukkit/RegionAccessor.java
|
|
@@ -493,5 +493,15 @@ public interface RegionAccessor extends Keyed { // Paper
|
|
* @return whether a line of sight exists between {@code from} and {@code to}
|
|
*/
|
|
public boolean lineOfSightExists(@NotNull Location from, @NotNull Location to);
|
|
+
|
|
+ /**
|
|
+ * Checks if the world collides with the given boundingbox.
|
|
+ * This will check for any colliding hard entities (boats, shulkers) / worldborder / blocks.
|
|
+ * Does not load chunks that are within the bounding box.
|
|
+ *
|
|
+ * @param boundingBox the box to check collisions in
|
|
+ * @return collides or not
|
|
+ */
|
|
+ boolean hasCollisionsIn(@NotNull org.bukkit.util.BoundingBox boundingBox);
|
|
// Paper end
|
|
}
|
|
diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java
|
|
index bc1547381b08d1acbbef885d9c3ecd63f3550426..8e2fa4dba0337a175acfee24fc59423ab4714977 100644
|
|
--- a/src/main/java/org/bukkit/entity/Entity.java
|
|
+++ b/src/main/java/org/bukkit/entity/Entity.java
|
|
@@ -1008,4 +1008,26 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
|
|
*/
|
|
boolean isInPowderedSnow();
|
|
// Paper end
|
|
+
|
|
+ // Paper start - Collision API
|
|
+ /**
|
|
+ * Checks for any collisions with the entity's bounding box at the provided location.
|
|
+ * This will check for any colliding entities (boats, shulkers) / worldborder / blocks.
|
|
+ * Does not load chunks that are within the bounding box at the specified location.
|
|
+ *
|
|
+ * @param location the location to check collisions in
|
|
+ * @return collides or not
|
|
+ */
|
|
+ boolean collidesAt(@NotNull Location location);
|
|
+
|
|
+ /**
|
|
+ * This checks using the given boundingbox as the entity's boundingbox if the entity would collide with anything.
|
|
+ * This will check for any colliding entities (boats, shulkers) / worldborder / blocks.
|
|
+ * Does not load chunks that are within the bounding box.
|
|
+ *
|
|
+ * @param boundingBox the box to check collisions in
|
|
+ * @return collides or not
|
|
+ */
|
|
+ boolean wouldCollideUsing(@NotNull BoundingBox boundingBox);
|
|
+ // Paper end - Collision API
|
|
}
|