Paper/patches/api/0272-More-World-API.patch
Nassim Jahnke efd47e3a68
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#9188)
* Updated Upstream (Bukkit/CraftBukkit/Spigot)

Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
2fcba9b2 SPIGOT-7347: Add missing documentation and details to ShapedRecipe
c278419d PR-854: Move getHighestBlockYAt methods from World to RegionAccessor
201399fb PR-853: Add API for directly setting Display transformation matrices
ecfa559a PR-849: Add InventoryView#setTitle
653d7edb SPIGOT-519: Add TNTPrimeEvent
22fccc09 PR-846: Add method to get chunk load level
a070a52c PR-844: Add methods to convert Vector to and from JOML vectors
cc7111fe PR-276: Add accessors to Wither's invulnerability ticks
777d24e9 SPIGOT-7209: Accessors and events for player's exp cooldown
ccb2d01b SPIGOT-6308: Deprecate the location name property of map items
cd04a31b PR-780: Add PlayerSpawnChangeEvent
7d1f5b64 SPIGOT-6780: Improve documentation for World#spawnFallingBlock
5696668a SPIGOT-6885: Add test and easier to debug code for reference in yaml configuration comments
2e13cff7 PR-589: Expand the FishHook API
2c7d3da5 PR-279: Minor edits to various Javadocs

CraftBukkit Changes:
01b2e1af4 SPIGOT-7346: Disallow players from executing commands after disconnecting
7fe5ee022 PR-1186: Move getHighestBlockYAt methods from World to RegionAccessor
bcc85ef67 PR-1185: Add API for directly setting Display transformation matrices
a7cfc778f PR-1176: Add InventoryView#setTitle
563d42226 SPIGOT-519: Add TNTPrimeEvent
ccbc6abca Add test for Chunk.LoadLevel mirroring
2926e0513 PR-1171: Add method to get chunk load level
63cad7f84 PR-375: Add accessors to Wither's invulnerability ticks
bfd8b1ac8 SPIGOT-7209: Accessors and events for player's exp cooldown
f92a41c39 PR-1181: Consolidate Location conversion code
10f866759 SPIGOT-6308: Deprecate the location name property of map items
82f7b658a PR-1095: Add PlayerSpawnChangeEvent
b421af7e4 PR-808: Expand the FishHook API
598ad7b3f Increase outdated build delay

Spigot Changes:
d1bd3bd2 Rebuild patches
e4265cc8 SPIGOT-7297: Entity Tracking Range option for Display entities

* Work around javac bug

* Call PlayerSpawnChangeEvent

* Updated Upstream (Bukkit/CraftBukkit/Spigot)

Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
2fcba9b2 SPIGOT-7347: Add missing documentation and details to ShapedRecipe
c278419d PR-854: Move getHighestBlockYAt methods from World to RegionAccessor
201399fb PR-853: Add API for directly setting Display transformation matrices

CraftBukkit Changes:
01b2e1af4 SPIGOT-7346: Disallow players from executing commands after disconnecting
7fe5ee022 PR-1186: Move getHighestBlockYAt methods from World to RegionAccessor
bcc85ef67 PR-1185: Add API for directly setting Display transformation matrices

Spigot Changes:
7da74dae Rebuild patches
2023-05-12 13:10:08 +02:00

126 lines
3.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Tue, 7 Jul 2020 10:53:22 -0700
Subject: [PATCH] More World API
diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
index 711fc41dbd029fa2d43f35165b62d09de89509b7..ff1330d091a3bbab99f3ad813e1322c806f4ea32 100644
--- a/src/main/java/org/bukkit/World.java
+++ b/src/main/java/org/bukkit/World.java
@@ -3697,6 +3697,114 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
@Nullable
StructureSearchResult locateNearestStructure(@NotNull Location origin, @NotNull Structure structure, int radius, boolean findUnexplored);
+ // Paper start
+ /**
+ * Locates the nearest biome based on an origin, biome type, and radius to search.
+ * Step defaults to {@code 8}.
+ *
+ * @param origin Origin location
+ * @param biome Biome to find
+ * @param radius radius to search
+ * @return Location of biome or null if not found in specified radius
+ */
+ @Nullable
+ Location locateNearestBiome(@NotNull Location origin, @NotNull Biome biome, int radius);
+
+ /**
+ * Locates the nearest biome based on an origin, biome type, and radius to search
+ * and step
+ *
+ * @param origin Origin location
+ * @param biome Biome to find
+ * @param radius radius to search
+ * @param step Search step 1 would mean checking every block, 8 would be every 8th block
+ * @return Location of biome or null if not found in specified radius
+ */
+ @Nullable
+ Location locateNearestBiome(@NotNull Location origin, @NotNull Biome biome, int radius, int step);
+
+ /**
+ * Checks if the world:
+ * <ul>
+ * <li>evaporates water</li>
+ * <li>dries sponges</li>
+ * <li>has lava spread faster and further</li>
+ * </ul>
+ *
+ * @return true if ultrawarm, false if not
+ * @deprecated use {@link #isUltraWarm()}
+ */
+ @Deprecated
+ boolean isUltrawarm();
+
+ /**
+ * Gets the coordinate scaling of this world.
+ *
+ * @return the coordinate scale
+ */
+ double getCoordinateScale();
+
+ /**
+ * Checks if the world has skylight access
+ *
+ * @return whether there is skylight
+ * @deprecated use {@link #hasSkyLight()}
+ */
+ @Deprecated
+ boolean hasSkylight();
+
+ /**
+ * Checks if the world has a bedrock ceiling
+ *
+ * @return whether the world has a bedrock ceiling
+ * @deprecated use {@link #hasCeiling()}
+ */
+ @Deprecated
+ boolean hasBedrockCeiling();
+
+ /**
+ * Checks if beds work
+ *
+ * @return whether beds work
+ * @deprecated use {@link #isBedWorks()}
+ */
+ @Deprecated
+ boolean doesBedWork();
+
+ /**
+ * Checks if respawn anchors work
+ *
+ * @return whether respawn anchors work
+ * @deprecated use {@link #isRespawnAnchorWorks()}
+ */
+ @Deprecated
+ boolean doesRespawnAnchorWork();
+
+ /**
+ * Checks if this world has a fixed time
+ *
+ * @return whether this world has fixed time
+ */
+ boolean isFixedTime();
+
+ /**
+ * Gets the collection of materials that burn infinitely in this world.
+ *
+ * @return the materials that will forever stay lit by fire
+ */
+ @NotNull
+ Collection<Material> getInfiniburn();
+
+ /**
+ * Posts a specified game event at a location
+ *
+ * @param sourceEntity optional source entity
+ * @param gameEvent the game event to post
+ * @param position the position in the world where to post the event to listeners
+ */
+ void sendGameEvent(@Nullable Entity sourceEntity, @NotNull GameEvent gameEvent, @NotNull Vector position);
+ // Paper end
+
// Spigot start
/**
* Returns the view distance used for this world.