Paper/patches/api/0298-Add-PlayerSetSpawnEvent.patch
Riley Park f17519338b
Expose server build information (#10729)
* Expose server build information

* squash patches

* final tweaks

---------

Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: masmc05 <masmc05@gmail.com>
2024-05-15 17:06:59 -07:00

206 lines
6.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Wed, 19 May 2021 18:58:24 -0700
Subject: [PATCH] Add PlayerSetSpawnEvent
diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerSetSpawnEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerSetSpawnEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..6a823008deaf26f751e598bc967f19c15525acce
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerSetSpawnEvent.java
@@ -0,0 +1,178 @@
+package com.destroystokyo.paper.event.player;
+
+import net.kyori.adventure.text.Component;
+import org.bukkit.Location;
+import org.bukkit.entity.Player;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.player.PlayerEvent;
+import org.jetbrains.annotations.ApiStatus;
+import org.jetbrains.annotations.NotNull;
+import org.jetbrains.annotations.Nullable;
+
+/**
+ * Called when a player's spawn is set, either by themselves or otherwise.
+ * <br>
+ * Cancelling this event will prevent the spawn from being set.
+ */
+public class PlayerSetSpawnEvent extends PlayerEvent implements Cancellable {
+
+ private static final HandlerList HANDLER_LIST = new HandlerList();
+
+ private final Cause cause;
+ private Location location;
+ private boolean forced;
+ private boolean notifyPlayer;
+ private Component notification;
+
+ private boolean cancelled;
+
+ @ApiStatus.Internal
+ public PlayerSetSpawnEvent(@NotNull Player player, @NotNull Cause cause, @Nullable Location location, boolean forced, boolean notifyPlayer, @Nullable Component notification) {
+ super(player);
+ this.cause = cause;
+ this.location = location;
+ this.forced = forced;
+ this.notifyPlayer = notifyPlayer;
+ this.notification = notification;
+ }
+
+ /**
+ * Gets the cause of this event.
+ *
+ * @return the cause
+ */
+ @NotNull
+ public Cause getCause() {
+ return this.cause;
+ }
+
+ /**
+ * Gets the location that the spawn is set to. The yaw
+ * of this location is the spawn angle. Mutating this location
+ * will change the resulting spawn point of the player. Use
+ * {@link Location#clone()} to get a copy of this location.
+ *
+ * @return the spawn location, or {@code null} if removing the location
+ */
+ @Nullable
+ public Location getLocation() {
+ return this.location;
+ }
+
+ /**
+ * Sets the location to be set as the spawn location. The yaw
+ * of this location is the spawn angle.
+ *
+ * @param location the spawn location, or {@code null} to remove the spawn location
+ */
+ public void setLocation(@Nullable Location location) {
+ this.location = location;
+ }
+
+ /**
+ * Gets if this is a force spawn location
+ *
+ * @return {@code true} if forced
+ */
+ public boolean isForced() {
+ return this.forced;
+ }
+
+ /**
+ * Sets if this is a forced spawn location
+ *
+ * @param forced {@code true} to force
+ */
+ public void setForced(boolean forced) {
+ this.forced = forced;
+ }
+
+ /**
+ * Gets if this action will notify the player their spawn
+ * has been set.
+ *
+ * @return {@code true} to notify
+ */
+ public boolean willNotifyPlayer() {
+ return this.notifyPlayer;
+ }
+
+ /**
+ * Sets if this action will notify the player that their spawn
+ * has been set.
+ *
+ * @param notifyPlayer {@code true} to notify
+ */
+ public void setNotifyPlayer(boolean notifyPlayer) {
+ this.notifyPlayer = notifyPlayer;
+ }
+
+ /**
+ * Gets the notification message that will be sent to the player
+ * if {@link #willNotifyPlayer()} returns true.
+ *
+ * @return {@code null} if no notification
+ */
+ @Nullable
+ public Component getNotification() {
+ return this.notification;
+ }
+
+ /**
+ * Sets the notification message that will be sent to the player.
+ *
+ * @param notification {@code null} to send no message
+ */
+ public void setNotification(@Nullable Component notification) {
+ this.notification = notification;
+ }
+
+ @Override
+ public boolean isCancelled() {
+ return this.cancelled;
+ }
+
+ @Override
+ public void setCancelled(boolean cancel) {
+ this.cancelled = cancel;
+ }
+
+ @Override
+ public @NotNull HandlerList getHandlers() {
+ return HANDLER_LIST;
+ }
+
+ @NotNull
+ public static HandlerList getHandlerList() {
+ return HANDLER_LIST;
+ }
+
+ public enum Cause {
+ /**
+ * When a player interacts successfully with a bed.
+ */
+ BED,
+ /**
+ * When a player interacts successfully with a respawn anchor.
+ */
+ RESPAWN_ANCHOR,
+ /**
+ * When a player respawns.
+ */
+ PLAYER_RESPAWN,
+ /**
+ * When the {@code /spawnpoint} command is used on a player.
+ */
+ COMMAND,
+ /**
+ * When a plugin uses {@link Player#setRespawnLocation(Location)} or
+ * {@link Player#setRespawnLocation(Location, boolean)}.
+ */
+ PLUGIN,
+ /**
+ * Fallback cause.
+ */
+ UNKNOWN,
+ }
+}
diff --git a/src/main/java/org/bukkit/event/player/PlayerSpawnChangeEvent.java b/src/main/java/org/bukkit/event/player/PlayerSpawnChangeEvent.java
index c2884bc20f0040b15dc035f4761d021e7343960d..3ea03540ce2882bbb482d9bd69a015a7fc040bfd 100644
--- a/src/main/java/org/bukkit/event/player/PlayerSpawnChangeEvent.java
+++ b/src/main/java/org/bukkit/event/player/PlayerSpawnChangeEvent.java
@@ -12,8 +12,10 @@ import org.jetbrains.annotations.Nullable;
/**
* This event is fired when the spawn point of the player is changed.
* @apiNote draft API
+ * @deprecated use {@link com.destroystokyo.paper.event.player.PlayerSetSpawnEvent}
*/
@ApiStatus.Experimental
+@Deprecated(forRemoval = true) // Paper
public class PlayerSpawnChangeEvent extends PlayerEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();