Paper/patches/server/0635-Prevent-ContainerOpenersCounter-openCount-from-going.patch
Nassim Jahnke dc684c60d1
Remove bad server.scheduleOnMain disconnect calls from old patches
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
2024-06-16 12:56:00 +02:00

19 lines
1.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Tue, 30 Nov 2021 05:30:35 +0000
Subject: [PATCH] Prevent ContainerOpenersCounter openCount from going negative
diff --git a/src/main/java/net/minecraft/world/level/block/entity/ContainerOpenersCounter.java b/src/main/java/net/minecraft/world/level/block/entity/ContainerOpenersCounter.java
index 43e4e893f0e7eed1959e6ccfa43c39ff00f083b3..86dce6796f92a5b0ae2b1bd837267c4e3f6754d0 100644
--- a/src/main/java/net/minecraft/world/level/block/entity/ContainerOpenersCounter.java
+++ b/src/main/java/net/minecraft/world/level/block/entity/ContainerOpenersCounter.java
@@ -69,6 +69,7 @@ public abstract class ContainerOpenersCounter {
public void decrementOpeners(Player player, Level world, BlockPos pos, BlockState state) {
int oldPower = Math.max(0, Math.min(15, this.openCount)); // CraftBukkit - Get power before new viewer is added
+ if (this.openCount == 0) return; // Paper - Prevent ContainerOpenersCounter openCount from going negative
int i = this.openCount--;
// CraftBukkit start - Call redstone event