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Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
d5a72960
SPIGOT-6063: ConsoleSender sending extra lines in Java 13+
Spigot Changes:
2740d5ae Rebuild patches
41 lines
2.0 KiB
Diff
41 lines
2.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 10 May 2020 22:12:46 -0400
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Subject: [PATCH] Ensure Entity AABB's are never invalid
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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index c440b17620adf74e44d73a8a325e68544077f71f..b55e99966c77fd47e2a2a532de6cda561610c2f8 100644
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -388,7 +388,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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public void setPosition(double d0, double d1, double d2) {
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this.setPositionRaw(d0, d1, d2);
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- this.a(this.size.a(d0, d1, d2));
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+ //this.a(this.size.a(d0, d1, d2)); // Paper - move into setPositionRaw
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if (valid) ((WorldServer) world).chunkCheck(this); // CraftBukkit
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}
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@@ -2883,6 +2883,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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return new AxisAlignedBB(vec3d, vec3d1);
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}
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+ public final void setBoundingBox(AxisAlignedBB axisalignedbb) { a(axisalignedbb); } // Paper - OBFHELPER
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public void a(AxisAlignedBB axisalignedbb) {
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// CraftBukkit start - block invalid bounding boxes
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double minX = axisalignedbb.minX,
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@@ -3321,6 +3322,12 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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}
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public void setPositionRaw(double d0, double d1, double d2) {
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+ // Paper start - never allow AABB to become desynced from position
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+ // hanging has its own special logic
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+ if (!(this instanceof EntityHanging) && (this.loc.x != d0 || this.loc.y != d1 || this.loc.z != d2)) {
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+ this.setBoundingBox(this.size.a(d0, d1, d2));
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+ }
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+ // Paper end
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if (this.loc.x != d0 || this.loc.y != d1 || this.loc.z != d2) {
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this.loc = new Vec3D(d0, d1, d2);
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int i = MathHelper.floor(d0);
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