Paper/patches/api/0228-Add-TargetHitEvent-API.patch
Riley Park f17519338b
Expose server build information (#10729)
* Expose server build information

* squash patches

* final tweaks

---------

Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: masmc05 <masmc05@gmail.com>
2024-05-15 17:06:59 -07:00

74 lines
2.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
Date: Wed, 25 Nov 2020 23:21:32 -0800
Subject: [PATCH] Add TargetHitEvent API
diff --git a/src/main/java/io/papermc/paper/event/block/TargetHitEvent.java b/src/main/java/io/papermc/paper/event/block/TargetHitEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..5247e7f78e0076089c1e1bdea2afbb455c43732a
--- /dev/null
+++ b/src/main/java/io/papermc/paper/event/block/TargetHitEvent.java
@@ -0,0 +1,61 @@
+package io.papermc.paper.event.block;
+
+import com.google.common.base.Preconditions;
+import org.bukkit.block.Block;
+import org.bukkit.block.BlockFace;
+import org.bukkit.entity.Projectile;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.entity.ProjectileHitEvent;
+import org.jetbrains.annotations.ApiStatus;
+import org.jetbrains.annotations.NotNull;
+import org.jetbrains.annotations.Range;
+
+/**
+ * Called when a Target Block is hit by a projectile.
+ * <p>
+ * Cancelling this event will stop the Target from emitting a redstone signal,
+ * and in the case that the shooter is a player, will stop them from receiving
+ * advancement criteria.
+ */
+public class TargetHitEvent extends ProjectileHitEvent {
+
+ private static final HandlerList HANDLER_LIST = new HandlerList();
+
+ private int signalStrength;
+
+ @ApiStatus.Internal
+ public TargetHitEvent(@NotNull Projectile projectile, @NotNull Block block, @NotNull BlockFace blockFace, int signalStrength) {
+ super(projectile, null, block, blockFace);
+ this.signalStrength = signalStrength;
+ }
+
+ /**
+ * Gets the strength of the redstone signal to be emitted by the Target block
+ *
+ * @return the strength of the redstone signal to be emitted
+ */
+ public @Range(from = 0, to = 15) int getSignalStrength() {
+ return this.signalStrength;
+ }
+
+ /**
+ * Sets the strength of the redstone signal to be emitted by the Target block
+ *
+ * @param signalStrength the strength of the redstone signal to be emitted
+ */
+ public void setSignalStrength(@Range(from = 0, to = 15) int signalStrength) {
+ Preconditions.checkArgument(signalStrength >= 0 && signalStrength <= 15, "Signal strength out of range (%s), must be in range [0,15]", signalStrength);
+ this.signalStrength = signalStrength;
+ }
+
+ @NotNull
+ @Override
+ public HandlerList getHandlers() {
+ return HANDLER_LIST;
+ }
+
+ @NotNull
+ public static HandlerList getHandlerList() {
+ return HANDLER_LIST;
+ }
+}