Paper/patches/server/0114-Optimize-Level.hasChunkAt-BlockPosition-Z.patch
Spottedleaf da9d110d5b Remove chunk save reattempt patch
This patch does not appear to be doing anything useful, and may
hide errors.

Currently, the save logic does not run through this path either
so it did not do anything.

Additionally, properly implement support for handling
RegionFileSizeException in Moonrise.
2024-11-28 18:27:59 -08:00

24 lines
1.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 2 Dec 2016 00:11:43 -0500
Subject: [PATCH] Optimize Level.hasChunkAt(BlockPosition)Z
Reduce method invocations for World.isLoaded(BlockPosition)Z
diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
index 675dcb6eb5c33f6ec582ff20118d2f73745914a9..943c14b26cf5b1c9f9ea1acec058cecac3b93bf7 100644
--- a/src/main/java/net/minecraft/world/level/Level.java
+++ b/src/main/java/net/minecraft/world/level/Level.java
@@ -340,6 +340,11 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
return chunk == null ? null : chunk.getFluidState(blockposition);
}
+ @Override
+ public final boolean hasChunkAt(BlockPos pos) {
+ return getChunkIfLoaded(pos.getX() >> 4, pos.getZ() >> 4) != null; // Paper - Perf: Optimize Level.hasChunkAt(BlockPosition)Z
+ }
+
public final boolean isLoadedAndInBounds(BlockPos blockposition) { // Paper - final for inline
return getWorldBorder().isWithinBounds(blockposition) && getChunkIfLoadedImmediately(blockposition.getX() >> 4, blockposition.getZ() >> 4) != null;
}