Paper/patches/server/0123-Enforce-Sync-Player-Saves.patch
Spottedleaf da9d110d5b Remove chunk save reattempt patch
This patch does not appear to be doing anything useful, and may
hide errors.

Currently, the save logic does not run through this path either
so it did not do anything.

Additionally, properly implement support for handling
RegionFileSizeException in Moonrise.
2024-11-28 18:27:59 -08:00

26 lines
1.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 7 Jan 2017 15:41:58 -0500
Subject: [PATCH] Enforce Sync Player Saves
Saving players async is extremely dangerous. This will force it to main
the same way we handle async chunk loads.
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index 005e63978a306c695e21b26498937a3b81fb2b38..6341127b5b0230da7417ab2f8c36bf963742d788 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -997,10 +997,12 @@ public abstract class PlayerList {
}
public void saveAll() {
+ io.papermc.paper.util.MCUtil.ensureMain("Save Players" , () -> { // Paper - Ensure main
for (int i = 0; i < this.players.size(); ++i) {
this.save((ServerPlayer) this.players.get(i));
}
+ return null; }); // Paper - ensure main
}
public UserWhiteList getWhiteList() {